SpaceEngine PRO
SpaceEngine PRO - Steam Charts & Historical Stats
Allows commercial usage of SpaceEngine and unlocks features useful for professionals and content creators. Explore historical player activity and pricing for SpaceEngine PRO. Player-count data was last observed May 26, 2026.
SpaceEngine PRO player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $69.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 0 videos
Screenshots
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Storage: 1 MB available space
- Storage: 1 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Allows commercial usage of SpaceEngine and unlocks features useful for professionals and content creators.
Detailed Description
- Camera path editor
- Ability to save video and screenshots with transparency
- Unlimited resolution for exporting skyboxes, including with HDR DDS cubemap format
- Unlimited resolution for exporting planet textures
- Unlimited rendering resolution in the fisheye/dome and equirectangular projection modes
Details about commercial usage permissions can be found in the EULA.
Reselling via third party (ie. using the software to create content for re-sale via third parties such as ShutterStock) is expressly forbidden.
Note: unlimited resolution means that SpaceEngine will not restrict you from using any resolution you want, but there are practical limits due to limitations in your graphics hardware. If you have a very recent high-end card, you will be able to use much higher resolutions (e.g. 32768x32768) than you would be able to achieve with older or low-end hardware (e.g. 8192x8192).