Supraland Crash
Supraland Crash - Steam Charts & Historical Stats
A new Supraland adventure ~7-13h playtime. Explore historical player activity and pricing for Supraland Crash. Player-count data was last observed May 26, 2026.
Supraland Crash player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $10.49
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
Screenshots
Videos
DLC1 Video
Game Insights
Buy Verdict
Decent deal at 25% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS *: Windows 7
- Processor: Intel Core2Duo 2.66GHz
- Memory: 4 GB RAM
- Graphics: GTX 780
- Storage: 4 GB available space
- OS: Windows 10
- Processor: Intel Core i5 6600 or AMD Ryzen 1600x
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce GTX 780, 4GB) or AMD RX 580, 4 GB (Legacy: AMD R9 290X, 4GB )
- Storage: 4 GB available space
CDN$ 15.49 CDN$ 11.61
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A new Supraland adventure ~7-13h playtime. Tons of exploration and puzzles!
Detailed Description
Crash is a new full fledged Supraland campaign that you select separately in the main menu of the game. It is not necessary to have finished the base game but we highly recommend it.
Crash estimated playtime: ~7-13h
How does my main game progress/savegame relate to the DLC?
Not at all! The DLC1 campaign is a separate thing. A separate adventure. It continues the plot, but you select it with a different menu button and it uses different new save games.
Do I have to finish the main game to play the DLC?
You don't have to, but you should, because the DLC brings back many mechanics and they won't be tutorialized as deeply as they were in the main game.
Why don't you release the DLC as a standalone game?
- The game is not different enough from base game. It would be more like Supraland 1.5. People would probably not like a 2nd game that is too similar to the first one technologically.
- There could be installment confusion, so after we released a bunch of Supraland stories, people wouldn't know which order the games have.
- The DLC is for advanced players. It's not starting from scratch explaining everything. Standalone would lead to many people playing it without knowing the base game, which would not be a the experience we have in mind.