Game overview
Ambienz
Challenge your state of mind as you fly through simple and complex procedurally generated spaces in search of gems to collect.
- Last tracked players
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Delayed observation · last tracked . Values marked unavailable are not estimated.
About this game Read the full description
Ambienz: States of Mind is a vision quest experience through worlds of seemingly endless variety and moods. Choose how you’re feeling when you start, and you’ll be floating through procedurally-generated spaces, with an AI composer generating music to accompany you. Every experience is unique. Find and collect gems, evade and hide from enemies in challenges against time, or enter zen mode and fly and float in complete freedom.It’s hypnotic and entrancing. It’s all about your state of mind.
FOR ANYONE
It’s an open journey where the interface is simple and intuitive. Made for all ages and experience levels.
CHOOSE YOUR STATE OF MIND
On launching, the experience will ask you, “How are you feeling right now?” Your answer will plunge you into environments that match the mood you’re in, and slowly, world-by-world, let you experience a progression of other states of mind.
DIVERSE CONTENT
Fly and float through spaces simple and complex, colorful and rich, and inspired by a myriad of aesthetics and styles. The worlds are procedurally generated, which means there’s no end to the number of possibilities that await you.
HYPNOTIC MUSIC
The AI composer adapts to your chosen state of mind and comes up with the appropriate music to guide you along your vision quest.
Letter from the publisher:
Hi there, this is the publisher. Thanks for buying Ambienz, we hope you enjoy the experience.
We wanted to let you know some of the background behind this game and why we chose to publish it. It was developed by just two people. Byron, a very experienced game developer in the UK who’s worked for games studios like EA, Sega, and Lionhead, and Joseph, a Professor working at a school in the USA teaching game development to the next generation of game developers. In other words, this wasn’t made by some faceless corporation pumping out mass market games but an artisanal approach to game development, made by hand by two people who cared about it a lot.
Byron wrote the code while Joseph designed the levels. Joseph is a child of the 60’s, which might go some way to explain some of the ‘trippier’ levels. To both of them, Ambienz is an attempt at providing an antidote to the turmoil and hate that the world seems to be going through at the moment. It’s designed to be something you can pick up and chill out to rather than be fast paced and adrenaline-filled. You won’t find any violence in this game, just abstract procedurally generated levels to explore and relax in.
One of the other reasons we decided to publish this game was the technology behind it. On the outside it may look humble but on the inside there’s a lot going on. Each level is procedurally generated which means technically, if you wanted to, you could go on playing forever. Then there’s the music. It sounds simple but the music is being composed in real-time using an ‘AI’ procedural music generator. It’s like having a live musician improvising a tune right next to you - that’s what the music generator in Ambienz is doing. It’s impressive technology.
So, we hope you enjoy it and if you do, please leave us a review!
FOR ANYONE
It’s an open journey where the interface is simple and intuitive. Made for all ages and experience levels.
CHOOSE YOUR STATE OF MIND
On launching, the experience will ask you, “How are you feeling right now?” Your answer will plunge you into environments that match the mood you’re in, and slowly, world-by-world, let you experience a progression of other states of mind.
DIVERSE CONTENT
Fly and float through spaces simple and complex, colorful and rich, and inspired by a myriad of aesthetics and styles. The worlds are procedurally generated, which means there’s no end to the number of possibilities that await you.
HYPNOTIC MUSIC
The AI composer adapts to your chosen state of mind and comes up with the appropriate music to guide you along your vision quest.
Letter from the publisher:
Hi there, this is the publisher. Thanks for buying Ambienz, we hope you enjoy the experience.
We wanted to let you know some of the background behind this game and why we chose to publish it. It was developed by just two people. Byron, a very experienced game developer in the UK who’s worked for games studios like EA, Sega, and Lionhead, and Joseph, a Professor working at a school in the USA teaching game development to the next generation of game developers. In other words, this wasn’t made by some faceless corporation pumping out mass market games but an artisanal approach to game development, made by hand by two people who cared about it a lot.
Byron wrote the code while Joseph designed the levels. Joseph is a child of the 60’s, which might go some way to explain some of the ‘trippier’ levels. To both of them, Ambienz is an attempt at providing an antidote to the turmoil and hate that the world seems to be going through at the moment. It’s designed to be something you can pick up and chill out to rather than be fast paced and adrenaline-filled. You won’t find any violence in this game, just abstract procedurally generated levels to explore and relax in.
One of the other reasons we decided to publish this game was the technology behind it. On the outside it may look humble but on the inside there’s a lot going on. Each level is procedurally generated which means technically, if you wanted to, you could go on playing forever. Then there’s the music. It sounds simple but the music is being composed in real-time using an ‘AI’ procedural music generator. It’s like having a live musician improvising a tune right next to you - that’s what the music generator in Ambienz is doing. It’s impressive technology.
So, we hope you enjoy it and if you do, please leave us a review!
Media gallery 9 screenshots · 0 videos
Screenshots
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Player activity
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System requirements Windows
Windows
Minimum
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
Recommended
Recommended:- Requires a 64-bit processor and operating system
Game details Languages, features & support
- Publisher
- Joseph Jolton
- Brazilian rating
- l
- Steam Germany rating
- 0
- Controller support
- partial
- Features
- Single-player, Partial Controller Support, Family Sharing
- Languages
- English
- Support
- [email protected] Support site ↗
More analysis Activity patterns, updates & developer tools
Game Insights
Buy Verdict
Watch — $9.99.
Decent deal at 0% off, but might drop further. Watch for better opportunities.
▲
~13 days until next sale
Value Score
Great Value — 100th percentile.
Price-to-player ratio ranks in the 100th percentile. Priced as Market at $9.99.
▲
Market pricing tier
Genre Benchmarks
Value Ratio
Top 0%
Early Access Graduated
Time in EA
230 days
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Developer Analytics
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Frequently Asked Questions
Is Ambienz worth buying right now?
Watch — $9.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does Ambienz go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is Ambienz free to play?
Ambienz costs $9.99 on Steam.
What genre is Ambienz?
Ambienz is a Casual, Simulation, Early Access game.
Who developed Ambienz?
Ambienz was developed by Byron Atkinson-Jones and published by Joseph Jolton.
What platforms does Ambienz support?
Available on Steam for Windows.