Game overview
War Ender Evolution
The War Enders Evolution is an arcade style single-stage bullet hell game. Beat the game with the choice from three different fighters and two different styles.
- Last tracked players
- 0
- Recorded peak
- Unavailable
- 24-hour change
- Unavailable
- Steam reviews
- 83.3% positive 18 reviews · via SteamSpy
Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.
About this game Read the full description
I am appreciated that you are willing to play .
This game is set in a near future, when you are one of the defense force belong to the Earth, and you have to defend the Earth from the alien invasion.
Hope you can play the game again and again, and try to memorize how enemies act to progress the game. Then enjoy the game.
At first I only thought about making the game. Then I push this game go through multiple updates. Finally it becomes this game, and it has been totally different from the original game.
This game tends to make the feeling of arcade bullet hell game. This game is relatively faster, but the bullet pattern is not that hard.
Good luck fighting.
————————————————————————————————————
Contact the Author:
If you know how to contact me, just send me message and I will reply. If you do not know, you can contact me via Facebook , Twitter: @ReiyumeYukiko. You can also contact me via Discord: @ReiyumeYukiko#4774
It will not trouble me, I am always here to make my game better.
————————————————————————————————————
Recommend Configuration:
CPU: Any 4-core cpu or better.
GPU: Intel HD Graphics 4000 or better.
RAM: More than 200MB spare RAM.
————————————————————————————————————
How to play:
Keyboard:
Move: UP DOWN LEFT RIGHT ARROW for basic movement.
Shoot: Hold Z to shoot both primary and secondary weapons continuously.
Style: When Energy is larger than 5.0, Press X.
Controller:
Move: DPAD or Left Joystick
Shoot: Hold A or Cross.
Style: When Energy is larger than 5.0, Press B or Circle.
To change resolution, in default screen when the game just loaded up. Keyboard user can press 7, 8, 9, 0 to change resolution. Controller user can press L1, R1, left joystick, right joystick to change resolution.
Note that larger resolution will make the game distorted, and smaller resolution may leak some details.
In selection screen, keyboard user can press 2 to change difficulty, while controller user can press A or Cross to do so.
Every restart will set difficulty back to its default, casual.
————————————————————————————————————
Game Mechanic:
Score Multiplier: multiply the score that a player gets in real-time. The score multiplier will increase by destroying enemies or using style mechanics (which will be explained in Energy part). The multiplier will drop in a speed of 0.02 per frame after 0.8s of the destruction of an enemy. Each kill will refresh that 0.8s. Multiplier can also be acquired by grazing enemy bullets, however, graze does not refresh that drop delay. Each 8.00 multiplier will increase rank by 1. When any enemy is hit, multiplier will stay for 0.1s, except for the boss.
The score multiplier is shown on the top left of the game window.
Energy: Destroying enemies to get energy. More dangerous enemy will give more energy. Energy can also be acquired by grazing enemy bullets. Style activation will consume 5.0 energy. The player will be invincible in this 6 seconds if uses Shield style. When player has a shield, catching bullets can increase the multiplier. Each bullet for 0.3 multiplier and it can hold the dropping of multiplier. Even the shield after taking hits has this effect. The fire power of player will be 1.5 times higher in 8 seconds if uses Hyper style. Destroy enemies during hyper gives more than triple the multiplier gotten from enemies' destructions. Boss will give less.
Energy is shown on the right bottom of the game window.
Rank: Higher rank means more difficult. Each rank will increase enemies' bullet speed. The lowest rank player can get is 0. The highest rank player can get is 50. Each style activation will increase rank by 5. If hit by enemy, the rank gotten from style will be divide by 2.
Rank is shown on the up middle of the game window.
Rank = (multiplier / 8.0) + style rank
Score = score for destroying enemy * multiplier * difficulty multiplier.
Current score is shown on the up left side of the game window.
Local high score is shown on the up right side of the game window.
————————————————————————————————————
Player's Weaponry:
Type 1:
Slower speed, and potentially higher damage against swarms.
Classic design.
Type 2:
Higher speed, and potentially higher damage against the boss.
Can change fire angle when hold up / down while not firing.
Type 3:
Medium speed with high flexible fire angle
Can change fire angle when hold left / right.
This game is set in a near future, when you are one of the defense force belong to the Earth, and you have to defend the Earth from the alien invasion.
Hope you can play the game again and again, and try to memorize how enemies act to progress the game. Then enjoy the game.
At first I only thought about making the game. Then I push this game go through multiple updates. Finally it becomes this game, and it has been totally different from the original game.
This game tends to make the feeling of arcade bullet hell game. This game is relatively faster, but the bullet pattern is not that hard.
Good luck fighting.
————————————————————————————————————
Contact the Author:
If you know how to contact me, just send me message and I will reply. If you do not know, you can contact me via Facebook , Twitter: @ReiyumeYukiko. You can also contact me via Discord: @ReiyumeYukiko#4774
It will not trouble me, I am always here to make my game better.
————————————————————————————————————
Recommend Configuration:
CPU: Any 4-core cpu or better.
GPU: Intel HD Graphics 4000 or better.
RAM: More than 200MB spare RAM.
————————————————————————————————————
How to play:
Keyboard:
Move: UP DOWN LEFT RIGHT ARROW for basic movement.
Shoot: Hold Z to shoot both primary and secondary weapons continuously.
Style: When Energy is larger than 5.0, Press X.
Controller:
Move: DPAD or Left Joystick
Shoot: Hold A or Cross.
Style: When Energy is larger than 5.0, Press B or Circle.
To change resolution, in default screen when the game just loaded up. Keyboard user can press 7, 8, 9, 0 to change resolution. Controller user can press L1, R1, left joystick, right joystick to change resolution.
Note that larger resolution will make the game distorted, and smaller resolution may leak some details.
In selection screen, keyboard user can press 2 to change difficulty, while controller user can press A or Cross to do so.
Every restart will set difficulty back to its default, casual.
————————————————————————————————————
Game Mechanic:
Score Multiplier: multiply the score that a player gets in real-time. The score multiplier will increase by destroying enemies or using style mechanics (which will be explained in Energy part). The multiplier will drop in a speed of 0.02 per frame after 0.8s of the destruction of an enemy. Each kill will refresh that 0.8s. Multiplier can also be acquired by grazing enemy bullets, however, graze does not refresh that drop delay. Each 8.00 multiplier will increase rank by 1. When any enemy is hit, multiplier will stay for 0.1s, except for the boss.
The score multiplier is shown on the top left of the game window.
Energy: Destroying enemies to get energy. More dangerous enemy will give more energy. Energy can also be acquired by grazing enemy bullets. Style activation will consume 5.0 energy. The player will be invincible in this 6 seconds if uses Shield style. When player has a shield, catching bullets can increase the multiplier. Each bullet for 0.3 multiplier and it can hold the dropping of multiplier. Even the shield after taking hits has this effect. The fire power of player will be 1.5 times higher in 8 seconds if uses Hyper style. Destroy enemies during hyper gives more than triple the multiplier gotten from enemies' destructions. Boss will give less.
Energy is shown on the right bottom of the game window.
Rank: Higher rank means more difficult. Each rank will increase enemies' bullet speed. The lowest rank player can get is 0. The highest rank player can get is 50. Each style activation will increase rank by 5. If hit by enemy, the rank gotten from style will be divide by 2.
Rank is shown on the up middle of the game window.
Rank = (multiplier / 8.0) + style rank
Score = score for destroying enemy * multiplier * difficulty multiplier.
Current score is shown on the up left side of the game window.
Local high score is shown on the up right side of the game window.
————————————————————————————————————
Player's Weaponry:
Type 1:
Slower speed, and potentially higher damage against swarms.
Classic design.
Type 2:
Higher speed, and potentially higher damage against the boss.
Can change fire angle when hold up / down while not firing.
Type 3:
Medium speed with high flexible fire angle
Can change fire angle when hold left / right.
Media gallery 8 screenshots · 0 videos
Screenshots
Player activity
Concurrent players over the last 48 hours.
Loading player history?
System requirements Windows
Windows
Minimum
Minimum:- OS: Windows 10
- Processor: Any 4-core CPU
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics
- Storage: 100 MB available space
Game details Languages, features & support
- Publisher
- Crystal Heart's Studio
- Brazilian rating
- l
- Steam Germany rating
- 0
- Controller support
- partial
- Features
- Single-player, Partial Controller Support, Family Sharing
- Languages
- English
- Support
- [email protected]
More analysis Activity patterns, updates & developer tools
Activity Heatmap
UTC+0 (Your Timezone)
0
Peak Activity
0
Avg Activity
0
Active Hours
7%
Sample coverage
Less Active
More Active
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Sun
Sunday 0:00
No samples
No samples
Sunday 1:00
No samples
No samples
Sunday 2:00
No samples
No samples
Sunday 3:00
No samples
No samples
Sunday 4:00
No samples
No samples
Sunday 5:00
No samples
No samples
Sunday 6:00
No samples
No samples
Sunday 7:00
No samples
No samples
Sunday 8:00
No samples
No samples
Sunday 9:00
No samples
No samples
Sunday 10:00
No samples
No samples
Sunday 11:00
0 players · 1 samples
0 players · 1 samples
Sunday 12:00
No samples
No samples
Sunday 13:00
No samples
No samples
Sunday 14:00
No samples
No samples
Sunday 15:00
No samples
No samples
Sunday 16:00
No samples
No samples
Sunday 17:00
No samples
No samples
Sunday 18:00
No samples
No samples
Sunday 19:00
No samples
No samples
Sunday 20:00
0 players · 1 samples
0 players · 1 samples
Sunday 21:00
No samples
No samples
Sunday 22:00
No samples
No samples
Sunday 23:00
No samples
No samples
Mon
Monday 0:00
No samples
No samples
Monday 1:00
No samples
No samples
Monday 2:00
No samples
No samples
Monday 3:00
No samples
No samples
Monday 4:00
No samples
No samples
Monday 5:00
No samples
No samples
Monday 6:00
No samples
No samples
Monday 7:00
No samples
No samples
Monday 8:00
No samples
No samples
Monday 9:00
No samples
No samples
Monday 10:00
No samples
No samples
Monday 11:00
0 players · 1 samples
0 players · 1 samples
Monday 12:00
No samples
No samples
Monday 13:00
No samples
No samples
Monday 14:00
No samples
No samples
Monday 15:00
No samples
No samples
Monday 16:00
No samples
No samples
Monday 17:00
No samples
No samples
Monday 18:00
No samples
No samples
Monday 19:00
No samples
No samples
Monday 20:00
No samples
No samples
Monday 21:00
No samples
No samples
Monday 22:00
No samples
No samples
Monday 23:00
0 players · 1 samples
0 players · 1 samples
Tue
Tuesday 0:00
No samples
No samples
Tuesday 1:00
No samples
No samples
Tuesday 2:00
No samples
No samples
Tuesday 3:00
No samples
No samples
Tuesday 4:00
No samples
No samples
Tuesday 5:00
No samples
No samples
Tuesday 6:00
No samples
No samples
Tuesday 7:00
No samples
No samples
Tuesday 8:00
No samples
No samples
Tuesday 9:00
No samples
No samples
Tuesday 10:00
No samples
No samples
Tuesday 11:00
No samples
No samples
Tuesday 12:00
No samples
No samples
Tuesday 13:00
0 players · 1 samples
0 players · 1 samples
Tuesday 14:00
No samples
No samples
Tuesday 15:00
No samples
No samples
Tuesday 16:00
No samples
No samples
Tuesday 17:00
No samples
No samples
Tuesday 18:00
No samples
No samples
Tuesday 19:00
No samples
No samples
Tuesday 20:00
No samples
No samples
Tuesday 21:00
No samples
No samples
Tuesday 22:00
No samples
No samples
Tuesday 23:00
No samples
No samples
Wed
Wednesday 0:00
No samples
No samples
Wednesday 1:00
No samples
No samples
Wednesday 2:00
No samples
No samples
Wednesday 3:00
No samples
No samples
Wednesday 4:00
No samples
No samples
Wednesday 5:00
No samples
No samples
Wednesday 6:00
No samples
No samples
Wednesday 7:00
No samples
No samples
Wednesday 8:00
No samples
No samples
Wednesday 9:00
No samples
No samples
Wednesday 10:00
0 players · 1 samples
0 players · 1 samples
Wednesday 11:00
0 players · 1 samples
0 players · 1 samples
Wednesday 12:00
No samples
No samples
Wednesday 13:00
No samples
No samples
Wednesday 14:00
No samples
No samples
Wednesday 15:00
No samples
No samples
Wednesday 16:00
No samples
No samples
Wednesday 17:00
No samples
No samples
Wednesday 18:00
No samples
No samples
Wednesday 19:00
No samples
No samples
Wednesday 20:00
No samples
No samples
Wednesday 21:00
No samples
No samples
Wednesday 22:00
No samples
No samples
Wednesday 23:00
No samples
No samples
Thu
📍
Thursday 0:00
No samples
No samples
Thursday 1:00
No samples
No samples
Thursday 2:00
No samples
No samples
Thursday 3:00
No samples
No samples
Thursday 4:00
No samples
No samples
Thursday 5:00
No samples
No samples
Thursday 6:00
No samples
No samples
Thursday 7:00
No samples
No samples
Thursday 8:00
No samples
No samples
Thursday 9:00
No samples
No samples
Thursday 10:00
No samples
No samples
Thursday 11:00
No samples
No samples
Thursday 12:00
0 players · 1 samples
0 players · 1 samples
Thursday 13:00
No samples
No samples
Thursday 14:00
No samples
No samples
Thursday 15:00
No samples
No samples
Thursday 16:00
No samples
No samples
Thursday 17:00
No samples
No samples
Thursday 18:00
No samples
No samples
Thursday 19:00
No samples
No samples
Thursday 20:00
No samples
No samples
Thursday 21:00
No samples
No samples
Thursday 22:00
0 players · 1 samples
0 players · 1 samples
Thursday 23:00
No samples
No samples
Fri
Friday 0:00
No samples
No samples
Friday 1:00
No samples
No samples
Friday 2:00
No samples
No samples
Friday 3:00
No samples
No samples
Friday 4:00
0 players · 1 samples
0 players · 1 samples
Friday 5:00
No samples
No samples
Friday 6:00
No samples
No samples
Friday 7:00
No samples
No samples
Friday 8:00
No samples
No samples
Friday 9:00
No samples
No samples
Friday 10:00
No samples
No samples
Friday 11:00
No samples
No samples
Friday 12:00
No samples
No samples
Friday 13:00
No samples
No samples
Friday 14:00
No samples
No samples
Friday 15:00
No samples
No samples
Friday 16:00
No samples
No samples
Friday 17:00
No samples
No samples
Friday 18:00
No samples
No samples
Friday 19:00
No samples
No samples
Friday 20:00
No samples
No samples
Friday 21:00
No samples
No samples
Friday 22:00
No samples
No samples
Friday 23:00
No samples
No samples
Sat
Saturday 0:00
No samples
No samples
Saturday 1:00
No samples
No samples
Saturday 2:00
No samples
No samples
Saturday 3:00
No samples
No samples
Saturday 4:00
No samples
No samples
Saturday 5:00
No samples
No samples
Saturday 6:00
No samples
No samples
Saturday 7:00
No samples
No samples
Saturday 8:00
No samples
No samples
Saturday 9:00
No samples
No samples
Saturday 10:00
No samples
No samples
Saturday 11:00
No samples
No samples
Saturday 12:00
0 players · 1 samples
0 players · 1 samples
Saturday 13:00
No samples
No samples
Saturday 14:00
No samples
No samples
Saturday 15:00
No samples
No samples
Saturday 16:00
No samples
No samples
Saturday 17:00
No samples
No samples
Saturday 18:00
No samples
No samples
Saturday 19:00
No samples
No samples
Saturday 20:00
No samples
No samples
Saturday 21:00
No samples
No samples
Saturday 22:00
No samples
No samples
Saturday 23:00
No samples
No samples
Developer Analytics
Loading competitors...
Frequently Asked Questions
What genre is War Ender Evolution?
War Ender Evolution is a Casual, Free To Play, Indie game.
Who developed War Ender Evolution?
War Ender Evolution was developed by Crystal Heart's Studio and published by Crystal Heart's Studio.
What platforms does War Ender Evolution support?
Available on Steam for Windows.
Related Games
4 tags in common
#Funtime
0 last tracked
4 tags in common
1 Million Zombies
0 last tracked
4 tags in common
100% Challenge
0 last tracked
4 tags in common
1000 Seconds
0 last tracked
4 tags in common
1000 Seconds Demo
4 tags in common
1080p
0 last tracked
3 tags in common
#KILLALLZOMBIES
0 last tracked
3 tags in common
#Snake2 DX: Reawakening
0 last tracked