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Maestro VR

Game overview

Maestro VR

Build a career as an orchestra conductor in VR. Shape tempo, dynamics and cues with the baton, rise from student to Maestro, and manage the money behind every concert. And with the free Level Editor, conduct any music you like.

Immersive Sim Rhythm Simulation Education 3D
Last tracked players
1
All-time peak
2
24-hour change
Unavailable
Steam reviews
66.1% positive
124 reviews · via SteamSpy

Delayed observation · last tracked . Values marked unavailable are not estimated.

About this game Read the full description

YOU ARE THE CONDUCTOR


Maestro VR tracks both of your hands independently, and neither one is locked into a job. A hand can carry the beat, call in a section, swell a crescendo, or hold the whole orchestra on a fermata with a closed fist. It can also do nothing at all while the other works, or mirror the same pattern alongside it. That is how conducting actually behaves, and it is how it behaves here. Every gesture means something musically — nothing is decorative.

As rigorous as you want it. As accessible as you need it.

THREE WAYS TO PLAY


  • Rehearsal — No audience, no money, no pressure. Mute entire sections (strings, woodwinds, brass, percussion, choir) to work on just one part, and turn on the metronome. You must rehearse a piece before you premiere it, exactly like real life.

  • Performance — The real thing: a paying audience, ticket revenue, critics and your reputation on the line. If the orchestra loses confidence in you, the concert falls apart.

  • Pro Performance — For conductors who already own the baton. Far more density, none of the visual aids.

And one switch that changes everything: screen on or screen off. With the stage screen on, a large display guides you. With it off in Performance, the cues float in 3D space around you — the purest rhythm-game feel. With it off in Pro, there is nothing at all. Just you, the orchestra, and your memory.

A LIVING ORCHESTRA


  • 38 instruments and voices — full strings, woodwinds, brass, percussion and choir.

  • Up to nearly 100 musicians on stage at once, each playing their own part.

  • They really play: bows rise and fall, fingers slide along the fingerboard, vibrato, pizzicato, col legno, tremolos, mallets alternating hands and striking harder or softer with the music.

  • They look at you. Their eyes move between the score, your baton and the audience.

  • They react to your mistakes. A badly cued musician loses focus, stops playing and takes time to recover his confidence. You will hear it.

  • The final bow: after a great concert, point at the concertmaster with your hand and raise the entire orchestra to take the ovation. It only happens if you do it.

EVERY HALL IS A DIFFERENT CHALLENGE


Every venue has its own acoustics, reverberation, capacity and economics — from an intimate chamber room to a great symphonic auditorium. When a piece fits more than one hall, you choose where to premiere it, and with it you choose your rent, your risk and your reward.

The audience is real: as many people are physically seated as you managed to attract. Layered applause that grows with the crowd, a standing ovation that spreads like a wave from the front rows to the back of the house — and booing, if the concert collapses.

BUILD A CAREER


You start as an aspirant with a cheap baton and no money. Everything else you earn.

  • Experience points for every gesture you land, with streaks, multipliers and bonuses.

  • Honorary ranks that track your career: Aspirant, Assistant, Associate, Principal, Maestro, Resident, Emeritus.

  • A 0-to-5 star reputation that rises and falls with your concerts and your reviews. And beware — the more famous you get, the more your musicians charge you.

  • Four musical notes per piece: complete the rehearsal, the performance, the Pro performance, and finally Virtuoso — a flawless interpretation without a single mistake. Each note can be upgraded from Cyan to Green to Gold.

THE TALENT TREE


Almost 50 talents across three specialisations, five tiers deep, with mutually exclusive paths and a mastery talent at the end of each branch:

  • CONDUCTING — rhythmic precision, timing windows, fermata control, consistency multipliers and stamina.

  • LEADERSHIP — easier cues, section trust, shields that absorb a mistake, higher income and better reviews.

  • EXPRESSION — dynamics, accents, expressive range, graceful recovery and standing ovations.

Passive talents, active techniques you equip in two slots and fire mid-concert with the controller buttons, trade-offs that give you more power in exchange for more demand, and mastery talents that change how you conduct entirely. Respec freely and try a different build for every piece.

CONDUCTING IS ALSO A BUSINESS


Before a single note is played you must decide how you are paying for this concert.

  • Self-financed — you pay every cost up front. If it goes well, the profit is entirely yours. If it doesn't, that money is gone.

  • Patron — you pay nothing, but he takes half the earnings. Fail him and his cut climbs to 60%, 70%, up to 75%, until you deliver a success again. With a patron you cannot run an advertising campaign.

  • Advertising campaigns in four tiers. More investment, more people in the hall — but publicity is not an exact science. Some nights it overperforms, some nights it doesn't, and the report tells you exactly what it achieved.

Afterwards you get a full financial report, written in plain language: attendance rate and real headcount, hall rental, musicians' wages, advertising cost, gross revenue, bracketed taxes (highly profitable concerts pay a success surcharge), the patron's share, and your net profit. There is an efficiency bonus if you conducted a piece with fewer musicians than the hall usually requires — and a break-even point below which you lose money no matter how well you conducted. Filling the seats is part of the job.

Then the critics publish. Several reviewers write about your concert and your reputation moves accordingly, broken down star by star.

COLLECT, BUY AND EQUIP


  • Dozens of batons in five rarities — Common, Uncommon, Rare, Epic and Legendary.

  • Every baton has its own ability, either passive or an active technique with its own cooldown.

  • Many are tied to a musical era — Renaissance, Baroque, Classical, Romantic, 20th and 21st century. When you pick a piece, the game equips and unequips the matching ones automatically, so choosing your baton is part of preparing the concert. The finest ones work in any era.

  • Buy several copies of the same baton to keep it ready on different stands, or sell the ones you regret.

  • Baton stands are bought one at a time, each with its own design and rarity. Your table and your display cabinet have a physical limit, so collecting means choosing.

  • Pick your conductor avatar and adjust their attire.

A REAL CONDUCTING COURSE


Maestro VR includes a full masterclass built into your career — not a two-screen tutorial.

  • 8 lessons (seven classes plus a final exam) taught by a professor in a virtual classroom.

  • Voiced lessons with lip sync, available in several languages.

  • Written exams answered with the controller buttons, with an explanation after every answer — whether you got it right or wrong.

  • Practical work: almost every lesson includes a real piece you must conduct to pass.

  • An academic average recorded permanently in your file.

  • A diploma wall in your studio: every major achievement physically hangs on the wall, with your name and the exact date you earned it.

YOUR MAESTRO CV


A profile panel laid out like a professional résumé: your rank and reputation, experience and money earned, concerts offered, completed and abandoned, your best accuracy ever, your repertoire and medals, talents unlocked, masterclass grade, and your baton collection broken down by rarity.

CREATE YOUR OWN PIECES — MAESTRO LEVEL EDITOR


Maestro Level Editor is a separate, free desktop application — no headset needed, mouse and keyboard, on your PC. It is the very same tool the official levels were built with, and it turns any piece of music into a playable Maestro VR level. Search Steam for Maestro Level Editor to get it.

  • Build the orchestra: choose the hall, then set the line-up instrument by instrument — how many violins, how many horns, whether there's a choir, harp or organ. The editor warns you automatically if you exceed the physical positions that hall has.

  • Multitrack audio: one independent audio track per instrument, with a visible waveform for each. Every instrument plays from its real position on stage with that hall's reverberation — you don't have to configure any of it.

  • Write the gesture score: tempo and tempo changes, time signatures and changes of metre, cues, dynamics, crescendos, accents, fermatas and the final bar — placed by bar and beat, or freely at the exact second.

  • One-click pattern filling: the editor lays down the correct conducting pattern for the whole piece, adapting to every change of metre, right-handed or left-handed.

  • Import your MIDI and the editor reads it for you, placing tempos, tempo changes and time signatures automatically.

  • Animate the musicians: link a MIDI track to an instrument and its players will perform note by note — bows, fingers, vibrato, articulations and intensity all taken from the score itself.

  • Copy and paste by bar ranges, full undo and redo, live preview of the musicians as you edit, built-in user manual and error checking before you save.

STEAM WORKSHOP


Community pieces are handled through the free Maestro Level Editor, which has its own Steam Workshop. Install it, then browse and subscribe from inside it — everything you download appears automatically in your list of pieces in Maestro VR.

You only need the editor once, to get the pieces. After that you conduct them in VR like any other work.

COMFORT AND ACCESSIBILITY


Maestro VR is built so anyone can conduct, regardless of height, dominant hand or play space.

  • Full left-handed mode — everything mirrors properly, it's not a patch.

  • Automatic height calibration that works equally well seated or standing, and re-adjusts itself if you change posture mid-piece.

  • Latency offset in milliseconds, and gesture sensitivity with a live meter showing exactly how much force each hand is applying.

  • Interactive calibration tool with a practice piece — change a value and feel the difference instantly.

  • Configurable controller vibration, off, perfect-only or always.

PERFORMANCE


Quality presets and full manual control: image sharpness, edge smoothing, four levels of shadows, and separate detail settings for the orchestra and the audience. Distant characters are automatically simplified without you noticing, keeping the framerate stable with a hundred musicians and hundreds of spectators on screen. Optimised specifically for SteamVR.

FOR STREAMERS


Direct output to OBS through a dedicated Steam launch option, with a fully adjustable head-mounted camera: field of view, tilt, height and forward offset, anti-motion-sickness stabilisation so your viewers don't get sick, horizon levelling, and output up to 1080p at 60fps. Mixed reality support with LIV is planned.

LANGUAGES


English · Spanish · Latin American Spanish · French · German · Italian · Brazilian Portuguese · Polish · Russian · Turkish · Arabic · Simplified Chinese · Traditional Chinese · Japanese · Korean

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System requirements Windows

Windows

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT or equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible
  • VR Support: OpenXR and SteamVR compatible. Supports Oculus Rift S, HTC Vive, Valve Index, Meta Quest 2, 3, 3s(via Link), Pimax, and other OpenXR
  • Additional Notes: A compatible VR headset is required.

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i7-12700K / AMD Ryzen 7 5800X or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT or equivalent
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible
  • VR Support: OpenXR and SteamVR compatible. Supports Oculus Rift S, HTC Vive, Valve Index, Meta Quest 2, 3, 3s(via Link), Pimax, and other OpenXR
  • Additional Notes: A high-end VR headset is recommended for an optimal experience.
Game details Languages, features & support
Publisher
Symphonic Games
Brazilian rating
l
Steam Germany rating
0
Achievements
43
Features
Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Trading Cards, Steam Cloud, Includes level editor, Family Sharing
Languages
English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America*, Polish*, Russian*, Turkish*, Arabic*
*languages with full audio support
More analysis Activity patterns, updates & developer tools

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Game Insights

Buy Verdict

Wait — $29.99.

Not the best time to buy. Price could improve with future sales.

▬ ~19 days until next sale

Value Score

Fair Value — 83th percentile.

Price-to-player ratio ranks in the 83th percentile. Priced as Premium at $29.99.

▲ Premium pricing tier

Genre Benchmarks

Player Count Top 9%
Value Ratio Top 17%

Early Access Active

Time in EA
262 days
Current Players
1

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Developer Analytics

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Frequently Asked Questions

Is Maestro VR worth buying right now?
Wait — $29.99. Not the best time to buy. Price could improve with future sales.
When does Maestro VR go on sale?
Not the best time to buy. Price could improve with future sales.
Is Maestro VR free to play?
Maestro VR costs $29.99 on Steam.
What genre is Maestro VR?
Maestro VR is a Action, Adventure, Casual, Indie, Simulation, Early Access game.
Who developed Maestro VR?
Maestro VR was developed by Symphonic Games and published by Symphonic Games.
What platforms does Maestro VR support?
Available on Steam for Windows.

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