Company of Crime: Official Soundtrack
Company of Crime: Official Soundtrack - Steam Charts & Historical Stats
This is the official soundtrack of Company of Crime. Explore historical player activity and pricing for Company of Crime: Official Soundtrack. Player-count data was last observed May 1, 2026.
Company of Crime: Official Soundtrack player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $3.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 1 screenshots · 0 videos
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Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Storage: 95 MB available space
- Storage (high-quality audio): Additional 410 MB available space
Additional Information
Current Pricing
Additional Information
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About This Game
This is the official soundtrack of Company of Crime. All songs were written by Seppo Kantonen.
Detailed Description
The music of Company of Crime is highly inspired by the soul/jazz/rock movement that emerged in the UK during the '60s. American bands toured in Europe by the time and influenced music fans especially in England with their raw and vivid sound. Local bands were formed and the sound shifted to its own unique style, which affected different youth cultures such as mods, etc.
In the early days, the style of music was mostly liked by other than mainstream racial groups and working-class youth. That's why in the opinion of the establishment, the music was considered to be the choice of outcasts, rascals, loafers, and criminals. Like most of the countercultures this movement also became hip and mainstream over time.
The music of Company of Crime is also inspired by the sounds heard in the 60's English crime movies such as Get Carter and early seventies movies from the US like Dirty Harry. We find the mixture of these two elements, recorded music and movie soundtracks to be spot on for the game.
We wanted the music to sound raw and performed by youngsters that are extremely excited about the new sound. The aim was to find a sound that replicates the enthusiasm for the music and was not bothered by the lack of competence or technical shortage to perform or record. We hope you find this soundtrack as superb as we do!