Game overview
The Art of Ashe - Digital Artbook and Map
The official Artbook for Trials of Fire featuring 181 pages of concept and developmental artwork compiled throughout the creation of Trials of Fire.
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About this game Read the full description
Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.

Ashe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn’t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.

The ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn't until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra’s conceptual direction, Jody’s immensely technical modelling and Max’s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.

The body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.


Ashe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn’t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.

The ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn't until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra’s conceptual direction, Jody’s immensely technical modelling and Max’s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.

The body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.

Media gallery 6 screenshots · 0 videos
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Concurrent players over the last 48 hours.
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System requirements Windows
Windows
Minimum
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
Recommended
Recommended:- Requires a 64-bit processor and operating system
Game details Languages, features & support
- Publisher
- Whatboy Games
- Brazilian rating
- l
- Features
- Single-player, Downloadable Content, Steam Achievements, Steam Cloud, Family Sharing
- Languages
- English, Simplified Chinese
- Website
- Official website ↗
- Support
- [email protected] Support site ↗
More analysis Activity patterns, updates & developer tools
Game Insights
Buy Verdict
Watch — $2.99.
Decent deal at 0% off, but might drop further. Watch for better opportunities.
▲
~45 days until next sale
Value Score
Great Value — 100th percentile.
Price-to-player ratio ranks in the 100th percentile.
▲
Market pricing tier
Genre Benchmarks
Value Ratio
Top 0%
Developer Analytics
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Frequently Asked Questions
Is The Art of Ashe - Digital Artbook and Map worth buying right now?
Watch — $2.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does The Art of Ashe - Digital Artbook and Map go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is The Art of Ashe - Digital Artbook and Map free to play?
The Art of Ashe - Digital Artbook and Map costs $2.99 on Steam.
What genre is The Art of Ashe - Digital Artbook and Map?
The Art of Ashe - Digital Artbook and Map is a Indie, RPG, Strategy game.
Who developed The Art of Ashe - Digital Artbook and Map?
The Art of Ashe - Digital Artbook and Map was developed by Whatboy Games and published by Whatboy Games.
What platforms does The Art of Ashe - Digital Artbook and Map support?
Available on Steam for Windows.