The Art of Ashe - Digital Artbook and Map (AppID: 1594260)
Type: dlc
Genre: Indie, RPG, Strategy
Developer: Whatboy Games
Publisher: Whatboy Games
Release Date: Apr 2021
The Art of Ashe - Digital Artbook and Map - Steam Analytics & Details
The Art of Ashe - Digital Artbook and Map has 0 current players.
Total Players
0
Genre
Indie
Developer
Whatboy Games
Media Gallery
Screenshots
Game Insights
Value Score
Fair Value — 50th percentile.
Price-to-player ratio ranks in the 50th percentile.
▬
Market pricing tier
System Requirements
Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10
Recommended:
Recommended:
- Requires a 64-bit processor and operating system
Pricing
Paid Game
CDN$ 3.39 (CAD)
Additional Information
Categories
Single-player
Downloadable Content
Steam Achievements
Steam Cloud
Family Sharing
Supported Languages
English, Simplified Chinese
Official Website
https://www.whatboy.com/game/
Current Pricing
💰
CDN$ 3.39
Regular Price
Additional Information
🇧🇷
DEJUS Rating
l
Brazilian rating
🆘
Support
🎁
Purchase Options
1
package options
Developer Analytics
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About This Game
The official Artbook for Trials of Fire featuring 181 pages of concept and developmental artwork compiled throughout the creation of Trials of Fire.
Detailed Description
HOW TO ACCESS THIS CONTENT
To access your digital content, go to your Steam Library.
Right-Click on Trials of Fire in your Library.
Select Manage > Browse local files.
From here you will find the content in the 'Extras' folder.
About the Game
Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.
Ashe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn’t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.

The ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn't until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra’s conceptual direction, Jody’s immensely technical modelling and Max’s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.

The body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.

About the Game
Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.

Ashe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn’t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.

The ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn't until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra’s conceptual direction, Jody’s immensely technical modelling and Max’s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.

The body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.


Ashe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn’t be out of place framed and hung on a wall. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page.

The ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. Adventure, tactical combat, an evolving and self-authored narrative on every run and on every quest. The experience of playing the early versions of the game felt like the sturdy, sun-bleached bones of the game we were wanting to make, but it wasn't until Artists Jody, Sandra and Max joined the team that these bones were knitted together and given form. Through Sandra’s conceptual direction, Jody’s immensely technical modelling and Max’s exquisite illustration, their artwork stood these bones up and we were able to see Trials of Fire given life and rendered in full for the first time.

The body of work in this book is an attempt to give gamers an insight into that experience - of only seeing the rough sketches and vague outlines of a game. Then having those outlines filled with colour, shape and form to finally become the game that looks and plays the way we and hoped, but not dared to imagine.

Frequently Asked Questions
How many players are currently playing The Art of Ashe - Digital Artbook and Map?
0 players are currently in-game on Steam.
Is The Art of Ashe - Digital Artbook and Map free to play?
Yes, The Art of Ashe - Digital Artbook and Map is free to play on Steam.
What genre is The Art of Ashe - Digital Artbook and Map?
The Art of Ashe - Digital Artbook and Map is a Indie, RPG, Strategy game.
Who developed The Art of Ashe - Digital Artbook and Map?
The Art of Ashe - Digital Artbook and Map was developed by Whatboy Games and published by Whatboy Games.
What platforms does The Art of Ashe - Digital Artbook and Map support?
Available on Steam for Windows.