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Captain of Industry

Game overview

Captain of Industry

Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.

Base-Building Automation Resource Management Management Simulation
Players now
2,373
All-time peak
6,952
24-hour change
+5.33%
Steam reviews
94.2% positive
7,154 reviews · via SteamSpy

Player count observed . Values marked unavailable are not estimated.

About this game Read the full description

Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.

Mine resources and shape the land

The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.

Build your factory

Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Move products with trucks, trains, belts, and pipes

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.

Feed and protect your people

Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.

Explore, trade, and become self-sufficient

Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.

Your tools

Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.

Player activity

Concurrent players over the last 48 hours.

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Price history

Last 30 days ? prices in the selected region?s currency.

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Patch notes for v0.8.7d Patch notes for v0.8.7c Patch notes for v0.8.7b
System requirements Windows

Windows

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Dual-core CPU @3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, GTX 770 2GB
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Quad-core CPU @4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 1660 6GB
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
Game details Languages, features & support
Publisher
MaFi Games
Brazilian rating
l
Steam Germany rating
0
Features
Single-player, Adjustable Text Size, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime, Stereo Sound, Steam Cloud, Includes level editor, Family Sharing
Languages
English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Hungarian, Catalan, Estonian, Turkish, Traditional Chinese, Ukrainian
More analysis Activity patterns, updates & developer tools

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Game Insights

Buy Verdict

Watch — $24.49.

Decent deal at 30% off, but might drop further. Watch for better opportunities.

▲ ~46 days until next sale

Update Momentum

Actively Updated — 3 patches in last 30 days.

15 patches and 15 news items in last 180 days. Latest patch effect size: 0.00.

▲ 3 patches this month

Value Score

Fair Value — 100th percentile.

Price-to-player ratio ranks in the 100th percentile. Priced as Premium at $24.49.

▲ Premium pricing tier

Genre Benchmarks

Player Count Top 61%
Growth Rate Top 0%
Value Ratio Top 0%

Early Access Active

Time in EA
235 days
Updates
40
Current Players
1,985

Activity Heatmap

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Update Timeline

Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.

Source: Steam News
Freshness: fresh
Observed Oct 09, 2026 11:11 UTC
Meaningful updates
27
Last 365 days
Last meaningful update
15 days ago
Median cadence
9.2 days

[p][b]Improvements[/b] * The selected game speed now stays highlighted while paused, and the pause button toggles. * A save that fails because the drive is full now reports the free space instead of a generic error. [b]Simulation determinism[/b] * Fixed cargo depots and shipyards…

Sep 23, 2026 at 20:18 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[b]Improvements[/b] * Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons). * The in-game hub UI now loads images and files from a CDN, making loading faster. * The in-game downloader now verifies the integr…

Sep 15, 2026 at 21:47 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[b]Simulation determinism[/b] * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. * Fixed ship path-finding behaving dif…

Sep 10, 2026 at 23:04 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect layout of height 4 ramp entrances. * Fixe…

Aug 22, 2026 at 06:14 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[b]New content and improvements[/b] * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single tr…

Aug 11, 2026 at 18:39 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[b]v0.8.6b[/b] * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an e…

Jul 31, 2026 at 19:22 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

* Improved belt graphics to make the belt direction more visible. * Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. * Fixed train station modules disappearing when zoomed out too far. * Fixed train track overlays rendering incorrect…

Jul 20, 2026 at 22:57 UTC Community Announcements By Captain of Industry medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[p]Hello, Captains![/p][p][/p][p]Update 4.2 has just landed, and it’s a big one: full [b]COI Hub integration[/b] directly in the game, [b]modular ramps[/b], a host of [b]new train features[/b], and [b]major performance improvements[/b]. We’ve also put together a new trailer highl…

Jul 20, 2026 at 18:32 UTC Community Announcements By Captain Zuff large update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[p]Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready for 20x faster products rendering?[/p][p]Before that, I have an important annou…

Jul 13, 2026 at 21:03 UTC Community Announcements By Captain Zuff medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[b]Improvements[/b] * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy load. It is the new default and can be changed in the settings. * Mine and f…

Jun 02, 2026 at 19:40 UTC Community Announcements By Captain of Industry large update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

Developer Analytics

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Frequently Asked Questions

Is Captain of Industry worth buying right now?
Watch — $24.49. Decent deal at 30% off, but might drop further. Watch for better opportunities.
When does Captain of Industry go on sale?
Decent deal at 30% off, but might drop further. Watch for better opportunities.
Is Captain of Industry still getting updates?
Actively Updated — 3 patches in last 30 days. 15 patches and 15 news items in last 180 days. Latest patch effect size: 0.00.
How many players are currently playing Captain of Industry?
2.4K players are currently in-game on Steam.
Is Captain of Industry free to play?
Captain of Industry costs $24.49 on Steam.
What genre is Captain of Industry?
Captain of Industry is a Indie, Simulation, Strategy, Early Access game.
Who developed Captain of Industry?
Captain of Industry was developed by MaFi Games and published by MaFi Games.
What platforms does Captain of Industry support?
Available on Steam for Windows.

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