Fantasy Grounds - Pathfinder 2 RPG - Quest for the Frozen Flame AP 3: Burning Tundra
Fantasy Grounds - Pathfinder 2 RPG - Quest for the Frozen Flame AP 3: Burning Tundra - Steam Charts & Historical Stats
Pathfinder 2 RPG - Quest for the Frozen Flame AP 3: Burning Tundra The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to... Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Quest for the Frozen Flame AP 3: Burning Tundra. Player-count data was last observed May 1, 2026.
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Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
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System Requirements
- OS: Windows 7x, 8x, or 10x
- Processor: 1.6 GHz or higher processor
- Memory: 1 GB RAM
- Graphics: Graphics card recommended
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
- OS: Windows 7x, 8x, or 10x
- Processor: 2.0 GHz or higher processor
- Memory: 4 GB RAM
- Graphics: DirectX or OpenGL compatible card.
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
- OS: 10.6.8 or newer
- Processor: 1.6 GHz or higher processor
- Memory: 1 GB RAM
- Graphics: Graphics card recommended
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
- Additional Notes: This product uses a wine wrapper to simplify installation
- OS: 10.6.8 or newer
- Processor: 2.0 GHz processor or higher
- Memory: 4 GB RAM
- Graphics: DirectX 9.0 compatible video adapter
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
- Additional Notes: This product uses a wine wrapper to simplify installation
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About This Game
Pathfinder 2 RPG - Quest for the Frozen Flame AP 3: Burning Tundra The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles.
Detailed Description
Pathfinder 2 RPG - Quest for the Frozen Flame AP 3: Burning Tundra
The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all."Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them