Drunk or Dead 2 (AppID: 1966660)
Drunk or Dead 2 - Steam Analytics & Details
Drunk or Dead 2 has 0 current players. Currently priced at $0.04, it represents green value compared to similar Action games.
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Drunk Or Dead 2
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Multiplayer Viability
Population trend: Stable. Finding matches may be harder.
Community Sentiment
Top praised area: gameplay (0 positive mentions).
Value Score
Price-to-player ratio ranks in the 88th percentile. Priced as Market at $3.99.
Frequently Asked Questions
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Genre Benchmarks
Early Access Active
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bit
- Processor: Intel® i5-4590 / AMD FX 8350
- Memory: 32 GB RAM
- Graphics: NVIDIA® GeForce® RTX 2060 or equivalent
- DirectX: Version 11
- Storage: 20 GB available space
- VR Support: OpenXR. Standing or Room Scale
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A campaign-based VR adventure for up to four players (co-op), with plenty of opportunities to hang out, shop, chat and drink between battles. Life goes on, even through the end of the world. Explore the town, meet the locals, then pick from one of four classes and gear up for another round
Detailed Description
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About the Game
Intro
A vicious zombie plague has spread across the world, and the only cure is alcohol.
Protected by a killer hangover, mankind does whatever it takes to reclaim the world or just to take the best of life until it runs out.
Beer Run
After a zombie attack, Triss's bar was destroyed, and she had to relocate to our hero's shelter. Witness these events and experience the chapter "For a Beer."
Chapter II "Two"
Now there are two of them in the shelter, which means supplies are being consumed twice as fast. Triss knows where to replenish them, but to do that, they must overcome a long journey and reach the Preacher's shelter. Think everything went smoothly?
Chapter III “Voyage for Sugar”
Now there are three of them. More challenges have arisen. The salvaged moonshine still of the Preacher requires sugar to operate. The nearest place to get it is a big store, but getting into it is not that simple. The necessary equipment is stored in the police station, guarded by neurozombies. These guys are something else—they haven't fully turned into zombies, but there's not much humanity left, and they shoot pretty well.
At the moment, 3 more chapters are in active development (there will be a total of 10). We will be sharing the progress on our Steam page and on our Discord channel.
Key mechanics
What's in store for you? Some badass shooting with all sorts of weapons. From pea shooters to big guns, we got something for everyone. And hell yeah, we'll blow shit up too.
Co-op
And of course, what's a party without your best buddy? Very soon, we'll introduce the co-op mode. Stay tuned, hone your skills, and be ready to join the fun.
Customization
When the co-op mode is ready, we'll make sure you can show off a nice skin for your favorite pistol.
What's next in the storyline?
Chapter IV "Confusion"
In Chapter IV "Confusion”, our heroes, busy brewing moonshine and throwing parties, suddenly decide to head to the stadium. There, armed to the teeth, they take on hordes of zombies trapped within the stadium's confines. Unexpectedly, their plans and reflections lead to new discoveries and important decisions for future adventures.
Chapter V "Quest for the Sage"
The team arrives at the zoo. Triss guides them through the dangers lurking within, revealing neurozombie guards and a massive zombie behemoth. The sight of Wall, a familiar figure, ignites hope. They embark on a mission to unlock secrets, confronting challenges and finding solutions to battle the apocalypse.
And more...
About the Game
Intro
A vicious zombie plague has spread across the world, and the only cure is alcohol.
Protected by a killer hangover, mankind does whatever it takes to reclaim the world or just to take the best of life until it runs out.
Beer Run
After a zombie attack, Triss's bar was destroyed, and she had to relocate to our hero's shelter. Witness these events and experience the chapter "For a Beer."
Chapter II "Two"
Now there are two of them in the shelter, which means supplies are being consumed twice as fast. Triss knows where to replenish them, but to do that, they must overcome a long journey and reach the Preacher's shelter. Think everything went smoothly?
Chapter III “Voyage for Sugar”
Now there are three of them. More challenges have arisen. The salvaged moonshine still of the Preacher requires sugar to operate. The nearest place to get it is a big store, but getting into it is not that simple. The necessary equipment is stored in the police station, guarded by neurozombies. These guys are something else—they haven't fully turned into zombies, but there's not much humanity left, and they shoot pretty well.
At the moment, 3 more chapters are in active development (there will be a total of 10). We will be sharing the progress on our Steam page and on our Discord channel.
Key mechanics
What's in store for you? Some badass shooting with all sorts of weapons. From pea shooters to big guns, we got something for everyone. And hell yeah, we'll blow shit up too.
Co-op
And of course, what's a party without your best buddy? Very soon, we'll introduce the co-op mode. Stay tuned, hone your skills, and be ready to join the fun.
Customization
When the co-op mode is ready, we'll make sure you can show off a nice skin for your favorite pistol.
What's next in the storyline?
Chapter IV "Confusion"
In Chapter IV "Confusion”, our heroes, busy brewing moonshine and throwing parties, suddenly decide to head to the stadium. There, armed to the teeth, they take on hordes of zombies trapped within the stadium's confines. Unexpectedly, their plans and reflections lead to new discoveries and important decisions for future adventures.
Chapter V "Quest for the Sage"
The team arrives at the zoo. Triss guides them through the dangers lurking within, revealing neurozombie guards and a massive zombie behemoth. The sight of Wall, a familiar figure, ignites hope. They embark on a mission to unlock secrets, confronting challenges and finding solutions to battle the apocalypse.
And more...
Frequently Asked Questions
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