Death Ring
Death Ring - Steam Charts & Historical Stats
Death Ring is a casual action roguelike in which you will have to force your way through hordes of undead in search of the human world’s main artefact. Explore historical player activity and pricing for Death Ring. A current player-count observation is unavailable.
Death Ring player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 5 screenshots · 0 videos
Screenshots
Early Access Graduated
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (2)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | Yes |
| Russian | Yes | No | Yes |
System Requirements
- OS *: Windows 7
- Processor: 1000 MHz
- Memory: 1024 MB RAM
- Graphics: Hardware support WebGL - OpenGL 2.1 (GPU Memory - 512MB)
- Storage: 200 MB available space
Additional Information
Pricing Information
Additional Information
Developer Analytics
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About This Game
Death Ring is a casual action roguelike in which you will have to force your way through hordes of undead in search of the human world’s main artefact. Numerous scenarios of each character’s development based on random dropping items will make your runs unique.
Detailed Description
Numerous scenarios of each character’s development based on random dropping items will make your runs unique.
Casual mechanics
- You control only the movement of the character and the choice of weapons.
- The fire is carried out automatically.
- Collect coins and crystals dropped from opponents.
Roguelike mechanics
- With each character level up, you need to choose one of three randomly dropped items.
- There are over a hundred unique items in the game.
- Luck and your choice will allow you to create unique builds.
History of the game development
The Death Ring was meant to be the third game in a series of experimental shoot 'em up games, after Bloody Walls and DED. The game prototype was developed back in 2017. In the course of testing various elements of the game mechanics I failed to create a game that would be interesting and captivating, which led to the project suspension.After the popular Vampire Survivors game was released, I finally realized in what way Death Ring should be modified, so roguelike elements were introduced and the fire control option was eliminated.
Five years have passed since then, and the game is finally going to enter its early access phase.