Battle Charge
Battle Charge - Steam Charts & Historical Stats
Lead a hero and a small army in cinematic ~50v50 medieval skirmishes. Explore historical player activity and pricing for Battle Charge. A current player-count observation is unavailable.
Battle Charge player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 9 screenshots · 2 videos
Screenshots
Videos
Battle Charge Gameplay Trailer 2025
Archers and Swordsmen
Latest News
Battle Charge – Tech Update
📝 UpdateBattle Charge – August Dev Update
📝 UpdateBattle Charge Update April 2025
📝 UpdateCan I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | No |
System Requirements
- OS: Windows 10
- Processor: Intel(R) Core(TM) i7-6700k CPU @ 4.00GHz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1650
- DirectX: Version 10
- Storage: 10 GB available space
- OS: Windows 10+
- Processor: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz 3.60 GHz
- Memory: 64 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 Super
- DirectX: Version 12
- Storage: 10 GB available space
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Lead a hero and a small army in cinematic ~50v50 medieval skirmishes. Command the shield wall to push or hold, set traps and ambushes, then charge the line and defend what you take. Third-person tactical action-RPG with AI companions, in a fictional Viking–knight world. Co-op still in development.
Detailed Description
Steam Greenlight
About the Game

Fifty against fifty. Every shield counts.
You fight in the line and command the wall. Third-person medieval tactical action-RPG, ~50v50 skirmishes. Charge, break them, then hold what you took. Bannerlord grit, Conqueror's Blade feel. Inspired by Vikings, The Last Kingdom, Braveheart.

Issue live squad orders. Place the line, call the charge, and keep companions in the fight.

The wall is a command, not a cosmetic. Brace for arrow rain, hold the bottleneck, push when the timing is right.
You are in the melee too. React to hazards, swing with the line, and feel the charge land.
What Makes Battle Charge Special?
Cinematic tactical combat — third-person action plus squad commands.
Shieldwall system — brace, hold, push.
Traps and ambushes — pits, timed flaming arrows, ballista strikes.
Charge then defend — win the assault, then hold the next wave.
Companions — AI companions fight with you now. Co-op is in development, not shipping yet.
About 50 vs 50 — readable grit, not a thousand-unit smear.
Wishlist on Steam. Windows. English. Coming soon.
About the Game

Fifty against fifty. Every shield counts.
You fight in the line and command the wall. Third-person medieval tactical action-RPG, ~50v50 skirmishes. Charge, break them, then hold what you took. Bannerlord grit, Conqueror's Blade feel. Inspired by Vikings, The Last Kingdom, Braveheart.

Issue live squad orders. Place the line, call the charge, and keep companions in the fight.

The wall is a command, not a cosmetic. Brace for arrow rain, hold the bottleneck, push when the timing is right.
You are in the melee too. React to hazards, swing with the line, and feel the charge land.
What Makes Battle Charge Special?
Cinematic tactical combat — third-person action plus squad commands.
Shieldwall system — brace, hold, push.
Traps and ambushes — pits, timed flaming arrows, ballista strikes.
Charge then defend — win the assault, then hold the next wave.
Companions — AI companions fight with you now. Co-op is in development, not shipping yet.
About 50 vs 50 — readable grit, not a thousand-unit smear.
Wishlist on Steam. Windows. English. Coming soon.