Game overview
Battle Charge
Lead a hero and a small army in cinematic ~50v50 medieval skirmishes. Command the shield wall to push or hold, set traps and ambushes, then charge the line and defend what you take. Third-person tactical action-RPG with AI companions, in a fictional Viking–knight world. Co-op still in development.
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About this game Read the full description

Fifty against fifty. Every shield counts.
You fight in the line and command the wall. Third-person medieval tactical action-RPG, ~50v50 skirmishes. Charge, break them, then hold what you took. Bannerlord grit, Conqueror's Blade feel. Inspired by Vikings, The Last Kingdom, Braveheart.

Issue live squad orders. Place the line, call the charge, and keep companions in the fight.

The wall is a command, not a cosmetic. Brace for arrow rain, hold the bottleneck, push when the timing is right.
You are in the melee too. React to hazards, swing with the line, and feel the charge land.
What Makes Battle Charge Special?
Cinematic tactical combat — third-person action plus squad commands.
Shieldwall system — brace, hold, push.
Traps and ambushes — pits, timed flaming arrows, ballista strikes.
Charge then defend — win the assault, then hold the next wave.
Companions — AI companions fight with you now. Co-op is in development, not shipping yet.
About 50 vs 50 — readable grit, not a thousand-unit smear.
Wishlist on Steam. Windows. English. Coming soon.
Media gallery 9 screenshots · 0 videos
Screenshots
Player activity
Concurrent players over the last 48 hours.
Latest news
All news on Steam ↗System requirements Windows
Windows
Minimum
Minimum:- OS: Windows 10
- Processor: Intel(R) Core(TM) i7-6700k CPU @ 4.00GHz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1650
- DirectX: Version 10
- Storage: 10 GB available space
Recommended
Recommended:- OS: Windows 10+
- Processor: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz 3.60 GHz
- Memory: 64 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 Super
- DirectX: Version 12
- Storage: 10 GB available space
Game details Languages, features & support
- Publisher
- LavGames
- Brazilian rating
- 14
- Steam Germany rating
- 16
- Content warning
- Medieval warfare: sword combat, killing, blood, and dying are shown.
- Features
- Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements, Stats, Steam Leaderboards, Remote Play Together, Family Sharing
- Languages
- English*
*languages with full audio support - Website
- Official website ↗
- Support
- [email protected]
Compatibility & accessibility Steam Deck, controllers & access features
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | No |
More analysis Activity patterns, updates & developer tools
Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
[p][/p][h2] Progress Report: [/h2][h3][b]New Characters, New UI, and What's Next[/b][/h3][p]It's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but it all adds up to a better game. Here's where things stand.[/p][p]…
[h3][img src="{STEAM_CLAN_IMAGE}/42346624/be011fba2a8fca7d368bcde0d8ca815ba09acb50.gif"][/img][/h3][p][/p][h3][b]The Year in Review[/b][/h3][list][*][p][b]The "Push" is Real:[/b] We moved beyond basic combat to a physics-based [b]Shieldwall System[/b]. You can now brace for impac…
[list][*][p]Continued improvements on [b]troop pushback logic[/b] within shield wall formations to behave more consistently.[/p][list][*][p]Improved how [b]opponents respond to pushback[/b], with more accurate recoil positioning.[/p][/*][*][p]Introduced [b]randomization ranges[/b…
Battle Charge – August Dev Update
performance[p]Hey everyone — time for another monthly check-in from the Battle Charge dev team. This month we focused on refining combat logic, improving AI behavior, and tightening movement and responsiveness. Here's what we’ve been working on:[/p][p][img src="{STEAM_CLAN_IMAGE}/42346624/2…
[h2]Battle Charge – Monthly Development Update (June)[/h2][p] We had many changes this month the overall focus on bringing the playable closer to DEMO state. Main areas we polished where on command features. Shielwalls, Push when inshieldwall, Brace, and of course Charge element.…
Battle Charge Update April 2025
performance[h2]April Tech Update – Battle Charge[/h2] Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new: Combat & AI Enhancements [list] [*]Fixed enemy charge behavior to improve i…
Hey everyone! Here’s a quick rundown of what’s been happening under the hood this month. [img]{STEAM_CLAN_IMAGE}/42346624/12001cc0c415e2c566536f565f0fb971ce635a89.gif[/img] 🔧 Bug Fixes & Improvements: [list] [*] Battle Matching Update – Core logic is being rewritten to better ma…
Update 2.22.2025 - Bigger Army Better Graphics
performanceHey warriors! This month, we’ve been busy making the battles bigger, better, and smoother. Here’s what’s new: [list] [*] Enemy Charge – Now the enemy forces don’t just stand around. They will charge at you, so yeah, you can't just wonder around the enemy will attack you. [*] Perf…
Shield wall Brace for impact. Now Push!
announcementHello, warriors! This month, we've been working hard on making couple of favorite features. Here's what we've been up to: [b]Shieldwall Push Feature[/b]: Now you can command your troops to push forward with force, breaking enemy lines while maintaining your formation. It's a game…
Technical Update & Year-End Wrap-Up: 12.24.2024
announcementVery exciting month we have achieved some major features and first time ever. a full level technical gameplay that lasted several minutes. [h1]New Features[/h1] [list] [*] [b]Arrow Rain[/b]: On of my favorites. Finally we witness the chaos of the battlefield with a devastating ar…
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