Locks - Steam Charts & Historical Stats
Locks is a horror puzzle-platformer set in a puppet show. Explore historical player activity and pricing for Locks. Player-count data was last observed Jul 21, 2026.
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All-Time Peak
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Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Community Sentiment
Top praised area: gameplay (0 positive mentions).
Value Score
Price-to-player ratio ranks in the 73th percentile. Priced as Market at $11.99.
Genre Benchmarks
Activity Heatmap
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Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit OS required)
- Processor: Intel CPU Core i3
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460
- DirectX: Version 10
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit OS required)
- Processor: Intel CPU Core i7
- Memory: 8 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660
- DirectX: Version 11
- Storage: 2 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Locks is a horror puzzle-platformer set in a puppet show. The game features a new type of puzzle, and the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Detailed Description
KEY FEATURES:
New setting: a puppet show.
Blends distinct horror styles. (Tim Burton / Junji Ito)
New puzzle mechanics involving rotating and zooming both individual props and the entire scene.
The soundtrack blends with your actions, creating a dark fairy tale atmosphere.
You'll feel like a spectator of the show, another main character in the game. And the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
GAMEPLAY
Puzzles: They are the core of the game. You can rotate, move, and even flip the stage or individual props.
Boss Battles: You’ll face off against bosses like a Ferris wheel, pipes, and, for example, a giant jaw.
The game doesn't hold your hand. You'll have to re-analyze the logic in each room.
HORROR
The game's storytelling style shifts as the plot progresses, moving from a Tim Burton-esque fairy tale to a horror style like Junji Ito's. It feels like a collaborative horror animated film by these two masters.
You'll have to deal with the puppeteer's frequent appearances, but don't forget about the props, they have eyes too.
MUSIC
Each action, every step you take, is accompanied by classical instruments. The music is primarily dark and fairy tale-like. During truly scary scenes, it transforms into chaotic, off-key playing, like a saxophone solo gone wild.