Dominion - Seaside
Dominion - Seaside - Steam Charts & Historical Stats
Our third top-selling expansion, Seaside introduces Duration cards - cards that do something this turn and the next. Explore historical player activity and pricing for Dominion - Seaside. Player-count data was last observed May 1, 2026.
Dominion - Seaside player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $10.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 13 screenshots · 0 videos
Screenshots
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
Additional Information
Pricing Information
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About This Game
Our third top-selling expansion, Seaside introduces Duration cards - cards that do something this turn and the next. Duration cards are much admired and make appearances in later sets. Recommended for players who like to set up big turns.
Detailed Description

Seaside has player mats for 2 cards: Island, and Native Village. Player mats are only present in games with these cards.

Seaside also has tokens; Embargo tokens {embargo_rules} used with Embargo and coin {coin_token_rules} tokens used with Pirate Ship. These will appear when a card uses them. Tokens are unlimited.

Seaside introduces duration cards. Duration cards are orange and have abilities that affect future turns. Players do not discard Duration cards in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a card such as Throne Room plays a Duration card multiple times, that card also stays in play until the player discards the Duration card.
Flavor
All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you’d wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.
-- Donald X. Vaccarino
Features
- 27 Unique cards - regular sized expansion
- 27 Kingdom cards
- 16 Duration cards
- Low complexity