Hero’s Hour - Rogue Realms
Hero’s Hour - Rogue Realms - Steam Charts & Historical Stats
Rogue Realms is a major expansion to Hero’s Hour, focusing on the wilderness and untamed lands - and the strange creatures, cults and societies that live there. Explore historical player activity and pricing for Hero’s Hour - Rogue Realms. Player-count data was last observed May 1, 2026.
Hero’s Hour - Rogue Realms player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $3.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 4 screenshots · 1 videos
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Rogue Realms Trailer
Game Insights
Buy Verdict
Decent deal at 50% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
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About This Game
Rogue Realms is a major expansion to Hero’s Hour, focusing on the wilderness and untamed lands - and the strange creatures, cults and societies that live there.
Detailed Description
Features
- The new Rogue faction
- 67 new units
- 24 new heroes
- 12 different towns
- 28 new skills for heroes new and old
- A new set of units for each of the 12 factions
- 25 new town buildings for various factions
- New war-machines, new map types, and more
The Rogue faction is like no other - it represents the neutral creatures, combining new and old to form 12 bands, each of which has their own heroes, unit lineups, and special skills. The 12 bands, of which 6 of them are playable as your starting faction, range from the dragon and slave-focused Tyranny, over the strange body fusions of the Experiment, to the highly specialised metalchemy mechs of Industry.
Additionally, Rogue Realms revisits each of the twelve current factions, adding in new units and new mechanics to them. These changes include buildings such as the Summoning Circle, available to Pyre, Tide and Delirium players, which allows you to create units depending on what spells you know. There is also a new unique building for each of Arcane, Pyre, Horde, Tide, Earthen, Pillar and Delirium, which gives impactful passive bonuses, such as gaining elementals when picking up ore on the overworld map, or gives experience whenever you lose units.
Finally, Rogue Realms adds in a lot of new hero skills. Some of these skills fit neatly within old playstyles, while others require you to think up new strategies - such as the Avatar skill, which gives you permanent elemental units whenever you cast a spell - but only if you already have other skills that make you good at casting that element of spells - such as the old Pyromancy skill, or the new Fire Heart skill.
In full, Rogue Realms aims to offer a new way to play - both with the strange new faction, and for each of the old factions. As such, it is great for experienced players who want more of Hero's Hour.