Game overview
Hero’s Hour - Rogue Realms
Rogue Realms is a major expansion to Hero’s Hour, focusing on the wilderness and untamed lands - and the strange creatures, cults and societies that live there.
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About this game Read the full description
Rogue Realms is a major expansion to Hero’s Hour, focusing on the wilderness and untamed lands - and the strange creatures, cults and societies that live there. For every great empire with a shiny crown, a downtrodden rogue realm lies in wait, looking for an opportunity to stake its claim.
The Rogue faction is like no other - it represents the neutral creatures, combining new and old to form 12 bands, each of which has their own heroes, unit lineups, and special skills. The 12 bands, of which 6 of them are playable as your starting faction, range from the dragon and slave-focused Tyranny, over the strange body fusions of the Experiment, to the highly specialised metalchemy mechs of Industry.
Additionally, Rogue Realms revisits each of the twelve current factions, adding in new units and new mechanics to them. These changes include buildings such as the Summoning Circle, available to Pyre, Tide and Delirium players, which allows you to create units depending on what spells you know. There is also a new unique building for each of Arcane, Pyre, Horde, Tide, Earthen, Pillar and Delirium, which gives impactful passive bonuses, such as gaining elementals when picking up ore on the overworld map, or gives experience whenever you lose units.
Finally, Rogue Realms adds in a lot of new hero skills. Some of these skills fit neatly within old playstyles, while others require you to think up new strategies - such as the Avatar skill, which gives you permanent elemental units whenever you cast a spell - but only if you already have other skills that make you good at casting that element of spells - such as the old Pyromancy skill, or the new Fire Heart skill.
In full, Rogue Realms aims to offer a new way to play - both with the strange new faction, and for each of the old factions. As such, it is great for experienced players who want more of Hero's Hour.
Features
- The new Rogue faction
- 67 new units
- 24 new heroes
- 12 different towns
- 28 new skills for heroes new and old
- A new set of units for each of the 12 factions
- 25 new town buildings for various factions
- New war-machines, new map types, and more
The Rogue faction is like no other - it represents the neutral creatures, combining new and old to form 12 bands, each of which has their own heroes, unit lineups, and special skills. The 12 bands, of which 6 of them are playable as your starting faction, range from the dragon and slave-focused Tyranny, over the strange body fusions of the Experiment, to the highly specialised metalchemy mechs of Industry.
Additionally, Rogue Realms revisits each of the twelve current factions, adding in new units and new mechanics to them. These changes include buildings such as the Summoning Circle, available to Pyre, Tide and Delirium players, which allows you to create units depending on what spells you know. There is also a new unique building for each of Arcane, Pyre, Horde, Tide, Earthen, Pillar and Delirium, which gives impactful passive bonuses, such as gaining elementals when picking up ore on the overworld map, or gives experience whenever you lose units.
Finally, Rogue Realms adds in a lot of new hero skills. Some of these skills fit neatly within old playstyles, while others require you to think up new strategies - such as the Avatar skill, which gives you permanent elemental units whenever you cast a spell - but only if you already have other skills that make you good at casting that element of spells - such as the old Pyromancy skill, or the new Fire Heart skill.
In full, Rogue Realms aims to offer a new way to play - both with the strange new faction, and for each of the old factions. As such, it is great for experienced players who want more of Hero's Hour.
Media gallery 4 screenshots · 1 videos
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Rogue Realms Trailer
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Game details Languages, features & support
- Publisher
- Goblinz Publishing
- Features
- Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Downloadable Content, Steam Achievements, Steam Workshop, Steam Cloud, Stats, Includes level editor, Remote Play Together, Family Sharing
- Languages
- English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
- Website
- Official website ↗
More analysis Activity patterns, updates & developer tools
Game Insights
Buy Verdict
Watch — $3.99.
Decent deal at 50% off, but might drop further. Watch for better opportunities.
▲
~13 days until next sale
Value Score
Great Value — 100th percentile.
Price-to-player ratio ranks in the 100th percentile.
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Market pricing tier
Genre Benchmarks
Value Ratio
Top 0%
Developer Analytics
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Frequently Asked Questions
Is Hero’s Hour - Rogue Realms worth buying right now?
Watch — $3.99. Decent deal at 50% off, but might drop further. Watch for better opportunities.
When does Hero’s Hour - Rogue Realms go on sale?
Decent deal at 50% off, but might drop further. Watch for better opportunities.
Is Hero’s Hour - Rogue Realms free to play?
Hero’s Hour - Rogue Realms costs $3.99 on Steam.
What genre is Hero’s Hour - Rogue Realms?
Hero’s Hour - Rogue Realms is a Indie, RPG, Strategy game.
Who developed Hero’s Hour - Rogue Realms?
Hero’s Hour - Rogue Realms was developed by Benjamin "ThingOnItsOwn" Hauer and published by Goblinz Publishing.
What platforms does Hero’s Hour - Rogue Realms support?
Available on Steam for Windows.