Our Dying World
Our Dying World - Steam Charts & Historical Stats
Forge bonds, make impossible choices, and guide your party through a world unraveling at the seams. Explore historical player activity and pricing for Our Dying World. A current player-count observation is unavailable.
Our Dying World player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 14 screenshots · 1 videos
Screenshots
Videos
Nextfest Trailer
Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
Our Dying World 0.8.3 Released
bug-fix[h1][b]Our Dying World 0.8.3 Released.[/b][/h1][p]This update aims to fix a few lingering bugs and add a new quality of life system. [/p][h3]General Changes:[/h3][p]- New "Final Stand" feature. When your party gets wiped when you have reserve members, the reserve members take the…
0.8.2 Released!
bug-fix[h1]Our Dying World 0.8.2 Released.[/h1][p]This fixes more bugs and introduces a lot of QOL features for our upcoming 1.0 release.[/p][h3]General Changes[/h3][p]- Added a new backlog system that plays voice lines. (Old saves are not compatible) [/p][p]- Added an option to turn do…
0.8.1 Released
bug-fix[h1]Our Dying World 0.8.1 Released.[/h1][p]This fixes a lot of small bugs from our big 0.8.0 and changes a few systems. [/p][h3]General Changes[/h3][p]- Added Steam Cloud saves[/p][p]- Updated Max's shirt on his artwork to reflect its accurate white color.[/p][p]- Fixed several t…
Our Dying World 0.8.0 Released!
announcementLong time no see, adventurers. I'm overjoyed to announce that Our Dying World 0.8.0 is finally released, the last update before the game is finished. This has been a massive undertaking, the game has increased in quality and scope more than we ever expected. Because of that, play…
Our Dying World Demo Fix
bug-fixFixed an issue of the demo not starting due to an invalid file name.
Our Dying World Livestream
contentA livestream of the first chapter of the game with TheRealTron (Jaden Orth) and NightfireXD (Julia Ristow) Live at 3:00am EST.
0.7.4 Released!
bug-fixOur Dying World Patch Notes (v 0.7.4) Updated the first golem fight. The golem now has a unique spite, battler, and new moves. Updated the bat battlers and abilities. Slimes now have been split in two! Slimes in the first dungeon will be a caster or attacker. Fixed the bug preven…
0.7.3 Released!
bug-fix0.7.3 Released! - Increased quality on image busts and full-bodies - Reduced file size - Removed On Map Hud - Added EXP bar on the main menu - Expanded Sarton - Added a voice-acting volume slider - Improved combat tutorial - Temporarily removed starting animation - Increased savi…
0.7.2 Released!
bug-fix[b]0.7.2 Released![/b] [b]- Balancing Changes[/b] Increased Rina's recovery spell cost Removed Rina's resurrection spell Changed Ghost and Ghoul weaknesses Gluttony is no longer weak to claws [b]- Map Changes[/b] Updated the World Scar area Updated the Ashwater Grove area [b]- Bu…
0.7.1 Released
bug-fix[b]0.7.1 Released![/b] [b]- Updated the option menu icons[/b] [b]- Bug Fixes[/b] Fixed tutorial Ryker using too strong of spells Fixed Max's Inferno Infusion spell appearing early Fixed footstep issue Fixed clipping issue Fixed missing move 02 sound Fixed typos
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | Yes |
System Requirements
- OS *: Windows 7
- Processor: 1.5 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: 1280x720 Display Resolution, OpenGL 2.0 or higher
- Storage: 2 GB available space
- OS: Windows 10
- Processor: 2.0 GHz Quad Core
- Memory: 2 GB RAM
- Graphics: 1920x1080 Display Resolution, OpenGL 2.0 or higher
- Storage: 2 GB available space
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Forge bonds, make impossible choices, and guide your party through a world unraveling at the seams.
Detailed Description
Our Dying World is a heartfelt throwback to classic RPGs—crafted for players who love deep characters, meaningful choices, and a world that reacts to what you do. It’s got old-school soul with modern comforts, and a story that won’t let go.
Key Features
Uncover a World on the Brink
The land of Elorant is unraveling. Magic—the very lifeblood of all living things—is fading from the world. As Max, a new adventurer, join strong, unforgettable companions and dig into a mystery that could change everything… or end it all.
Choose Who You Become
Your decisions don’t just shape the story—they shape you. Will you choose to walk a path of hope, despair, or something in between? Every decision you make culminates in wild twists, hard choices, and an emotional journey that pulls on that RPG nostalgia while being entirely new.
Power Up with the Boost System
From sewer rats to cosmic nightmares, every fight is a chance to turn the tide! Use the Boost mechanic to shatter enemy defenses, stack your power, and unleash brutal finishing blows when it counts most.
Build Bonds That Matter
These aren’t just party members—they’re your friends. Laugh with them. Fight with them. Learn what they’re afraid of, and what they’d die for. Strengthen your bonds to unlock powerful new abilities (and maybe call in an old enemy or two to fight by your side).
Explore Every Hidden Corner
If it looks suspicious, it could be hiding something valuable. Secret caves, suspicious waterfalls, ancient sewer tunnels--treasure and terror alike are tucked into every crevice. Just be prepared for what you might find… and what might find you.