EarthRoyale (AppID: 2016220)
Type: game
Genre: Casual, Simulation
Developer: Lizzycat / Lizabeth Gidlund
Publisher: Lizzycat / Lizabeth Gidlund
Release Date: Apr 2024
EarthRoyale - Steam Analytics & Details
EarthRoyale has 0 current players. Currently priced at $0.08, it represents yellow value compared to similar Casual games.
Total Players
0
Price
$0.08
Genre
Casual
Developer
Lizzycat / Lizabeth Gidlund
Media Gallery
Screenshots
And 37 more screenshots...
Videos
Trailer
Game Insights
Buy Verdict
Watch — $7.99.
Decent deal at 0% off, but might drop further. Watch for better opportunities.
▲
~20 days until next sale
Multiplayer Viability
Declining — 0 CCU.
Population trend: Volatile. Finding matches may be harder.
▬
Volatile population
Community Sentiment
Very Positive — score 75/100.
Top praised area: gameplay (0 positive mentions).
▬
Stable
Value Score
Fair Value — 62th percentile.
Price-to-player ratio ranks in the 62th percentile. Priced as Market at $7.99.
▬
Market pricing tier
Frequently Asked Questions
Is EarthRoyale worth buying right now?
Watch — $7.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does EarthRoyale go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is EarthRoyale multiplayer dead?
Declining — 0 CCU. Population trend: Volatile. Finding matches may be harder.
What do players think of EarthRoyale?
Very Positive — score 75/100. Top praised area: gameplay (0 positive mentions).
Genre Benchmarks
Value Ratio
Top 38%
Early Access Active
Time in EA
766 days
Price History
Lowest Price
$0.08
Mar 2026 across all regions
Current Price
$0.08
US region
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
Platform Support
Windows
macOS
Linux
Windows Requirements
Minimum:
Minimum:
- Requires a 64-bit processor and operating system
- OS *: Windows 7+ & Windows XP
- Processor: Intel Pentium
- Memory: 1 GB RAM
- Graphics: Intel(R) HD Graphics 500
- DirectX: Version 9.0c
- Storage: 60 MB available space
- Sound Card: Any
Recommended:
Recommended:
- Requires a 64-bit processor and operating system
macOS Requirements
Minimum:
Minimum:
- OS: High Sierra 10.13+
- Processor: Apple M1
- Memory: 1 GB RAM
- Graphics: Apple M1 built-in
- Storage: 70 MB available space
- Sound Card: any
Recommended:
Recommended:
Linux Requirements
Minimum:
Minimum:
- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800X
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 70 MB available space
- Sound Card: Any
Recommended:
Recommended:
Pricing
Paid Game
CDN$ 10.49 (CAD)
Additional Information
Categories
Single-player
Steam Workshop
Family Sharing
Tags
2D
Alternate History
Artificial Intelligence
Battle Royale
Casual
Early Access
God Game
Historical
Interactive Fiction
Minimalist
+9 more
Supported Languages
English
Current Pricing
💰
CDN$ 10.49
Regular Price
Historical low: $0.08
(Mar 2026)
Additional Information
🏆
Achievements
5
total achievements
Featured:
Winter Wonder Land
Profesional Artist
👍
Recommendations
167
positive reviews
🇧🇷
DEJUS Rating
l
Brazilian rating
🇩🇪
Steam Germany
0
German classification
📦
DLC Available
1
downloadable content
🆘
Support
🎁
Purchase Options
1
package options
Developer Analytics
Loading competitors...
About This Game
EarthRoyale is a Map simulation Observer game where the game each turn chooses one of many events to edit the world map
Detailed Description
EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).
some of the ways you can customize the start of a game is by:
Paint your own map in the paintmode, or download others maps via the steam workshop!
Disable or enable any continent that you want.
Turn off normal countries, so only the cities or provinces you've turned on is in the game.
Make provinces, cultures or Easter eggs independent at start.
Edit the %edges of any event happening or choose one of the pre made modes of it.
Each turn one of many things can happen:
division: a random country gets divided by giving each province to the closest other country.
Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.
Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.
Take coast / Islands: a country either takes the coast or islands of a neighboring country.
Partition: a big country with above 200 provinces gets split up in different ways by the words major powers (anyone above 50 provinces) where the major powers gets parts for themselves, some areas gains independence within it and the rest being divided between who's closest
Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.
Independence: Each Easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.
Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.
Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence
Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.
Culture union: 3 or more countries that share a similar culture goes together to form a union with a special unique name
Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest
Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.
Fire: a random province will have a fire start in it.
Hurricane: a hurricane is spawned a long a coast and moves randomly around, destroying all provinces in its path
There is also multiple types of provinces.
Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's color which is a random color generated when the country was made by the game. it's also the only type of province effected by the events.
UnClaimed: a province that is not owned by any country, it's a light brown color and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.
Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown color and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns
Flooded: A province that is created by the flood event. it is colored the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.
Fire: A province that is created by the fire event. it is colored a orange color and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.
None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).
some of the ways you can customize the start of a game is by:
Paint your own map in the paintmode, or download others maps via the steam workshop!
Disable or enable any continent that you want.
Turn off normal countries, so only the cities or provinces you've turned on is in the game.
Make provinces, cultures or Easter eggs independent at start.
Edit the %edges of any event happening or choose one of the pre made modes of it.
Each turn one of many things can happen:
division: a random country gets divided by giving each province to the closest other country.
Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.
Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.
Take coast / Islands: a country either takes the coast or islands of a neighboring country.
Partition: a big country with above 200 provinces gets split up in different ways by the words major powers (anyone above 50 provinces) where the major powers gets parts for themselves, some areas gains independence within it and the rest being divided between who's closest
Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.
Independence: Each Easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.
Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.
Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence
Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.
Culture union: 3 or more countries that share a similar culture goes together to form a union with a special unique name
Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest
Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.
Fire: a random province will have a fire start in it.
Hurricane: a hurricane is spawned a long a coast and moves randomly around, destroying all provinces in its path
There is also multiple types of provinces.
Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's color which is a random color generated when the country was made by the game. it's also the only type of province effected by the events.
UnClaimed: a province that is not owned by any country, it's a light brown color and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.
Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown color and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns
Flooded: A province that is created by the flood event. it is colored the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.
Fire: A province that is created by the fire event. it is colored a orange color and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.
None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
Frequently Asked Questions
How many players are currently playing EarthRoyale?
0 players are currently in-game on Steam.
Is EarthRoyale free to play?
EarthRoyale costs $0.08 on Steam.
What genre is EarthRoyale?
EarthRoyale is a Casual, Simulation game.
Who developed EarthRoyale?
EarthRoyale was developed by Lizzycat / Lizabeth Gidlund and published by Lizzycat / Lizabeth Gidlund.
What platforms does EarthRoyale support?
Available on Steam for Windows, macOS, Linux.
Related Games
5 tags in common
DEFCON
2 playing
5 tags in common
Telltale Texas Hold'Em
0 playing
4 tags in common
KILL YOUR FRIENDS
0 playing
4 tags in common
RIP
0 playing
4 tags in common
Cossacks: Art of War
9 playing
3 tags in common
Crusader Crash
0 playing
3 tags in common
Uplink
5 playing
3 tags in common
Gumboy: Crazy Adventures
0 playing