Gunvein
Gunvein - Steam Analytics & Details
Gunvein maintains a green-rated player base. Currently priced at $17.99, it represents green value compared to similar Action games.
Gunvein player count and price summary
- Current players
- 1
- All-time peak
- 6
- 24-hour player change
- 0%
- Current US price
- $17.99
Player count observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 1 videos
Screenshots
Videos
Gunvein Trailer 2
Players Now
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~4 days for potentially better pricing.
Player Health
Stable player base with low churn risk.
Value Score
Price-to-player ratio ranks in the 80th percentile. Priced as Market at $17.99.
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Latest News
Leaderboard Update
📝 UpdateGunvein DEMO update
📝 UpdatePrice History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | Yes |
System Requirements
- OS *: Windows 7 with SP1
- Processor: Intel Core i3 3.40GHz
- Memory: 2 GB RAM
- Graphics: 1GB GeForce GTX 560, Radeon HD 6950
- DirectX: Version 9.0
- Storage: 1 GB available space
- OS: Windows 10
- Graphics: GeForce GTX 1060 or better
Additional Information
*languages with full audio support
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
Gunvein is a dynamic, aggression-based bullet hell shoot em up where you use lock on lasers, charged weapons, bombs & hypers to overwhelm the enemies before they overwhelm you.
Detailed Description

Gunvein is an intense, dynamic bullet hell STG inspired by the arcade masterpieces of CAVE, Taito and Raizing/8ing.
Screen domination is vital - use your lock ons & charged energy blasts to overwhelm enemies before they overwhelm you.
Aggressive play is rewarded with resources that can be used to temporarily power up your shot, or to unleash a devastating screen clearing Bomb. Use this to create destructive feedback loops!
Score isn't merely a number - the points you accrue come back to you as extra lives & currency for the game's shop system.
Features
•Arcade ModeSee how far you get on a single credit, save your best scores to the game's online leaderboards!
•Standard Mode
A mode which provides a satisfying level of challenge for those who don’t seek out 1 credit clears or high scores. Balanced checkpoints & a shop system which makes sure that no restart is wasted. No practice modes required, learn by playing!
•Roguelike Arrange Mode
Test your reflexes & decision making in procedurally generated versions of the game’s 5 stages! Carefully designed to capture the intensity, smooth flow/pacing and encounter variety of hand crafted stages.
Classic - has you start with a weak ship that levels up as you kill enemies. Mix & match any of the game's abilities, and upgrade your ship's stats to your liking.
Minimal - lets you play through the entire game with one of the 3 main ships and get something closer to the game's arcade mode.
•Missions
A set of extra challenges & tutorials, from thorough tutorials that will teach you the basics of the genre, to boss rushes & score attack challenges.
•Online Leaderboards
•Convenient Practice Tools
Characters
Gunvein has 3 main characters, each one with their own unique playstyle.

[Type A | Bagon]
Riko uses the overwhelming speed and power of the Bagon ship to dance around shots and rhythmically destroy enemies. Has a cone lock-on which allows you to fire homing lasers, and a very powerful black hole bomb.

[Type B | Damul]
Damul's strength lies in its vast coverage, safety & efficiency. Enemies can be hit from anywhere on the screen, giving Miko full control over how much danger she is in. Has a full screen lock-on & a huge laser beam.

[Type C | Gunex]
Piloting a highly experimental ship Gunex, the young prodigy relies on planning ahead & prediction to set up bomb blasts that catch enemies by surprise. Uses charged bombs & a powered up version of Bagon's homing lasers.