Bionic Traveler
Bionic Traveler - Steam Charts & Historical Stats
A compilation of the collaborative efforts of the University of Pennsylvania Game Research and Development Environment's programmers, artists, writers, and sound engineers over the 2021-2022 academic... Explore historical player activity and pricing for Bionic Traveler. Player-count data was last observed Sep 29, 2026.
Bionic Traveler player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Bionic Traveler Trailer
All-Time Peak
Estimated Owners
Genre Benchmarks
Activity Heatmap
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Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | No |
System Requirements
- OS *: Windows 7 and up
- Processor: Intel Core i3-3210 3.2 GHz / AMD A8-7600 APU 3.1 GHz or better
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 / AMD Radeon R5 series with OpenGL 4.4
Additional Information
Additional Information
Developer Analytics
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About This Game
A compilation of the collaborative efforts of the University of Pennsylvania Game Research and Development Environment's programmers, artists, writers, and sound engineers over the 2021-2022 academic year. Fight our enemies, view our art, explore our scenes, and listen to our soundtrack!
Detailed Description
1. In the latest build the open world where you will encounter enemies out in the wild
2. The enemy arena in which you can challenge each of our enemies in a one-on-one fight
Aside from combat, read the lore of this world in our story section while listening to the tunes of our soundtrack, admiring our art assets, and speaking with the NPCs of our world in our art museum section.
Bionic Traveler is the 2021-2022 School Year Project of the University of Pennsylvania Game Research and Development Environment Club (UPGRADE).
Under the leadership of Di Lu (SEAS '22) and Edward Zhang (SEAS + Wharton '23), UPGRADE sought to use the development of this project to teach its members the processes of game development, to serve as an outlet for creative expression, and to provide the expression of bringing a game from concept all the way to market. Thus, the contents of this game were made over the course of a singular academic year at UPenn off of weekly meetings, a few extra-meeting crunches, and a hackathon.
The game was ultimately not entirely finished, but this build that is now listed on Steam serves to show off the work that the students in this club were able to accomplish on top of their rigorous course loads at UPenn.
The game concept was pitched by Praneel Chakraborty (CAS + Wharton '24), and the story premise was picked by Jimmy Ciardullo (SEAS '22).
Lennart Meincke (SAS '23) served as the project's lead programmer, Meggie Cheng (SEAS '22) served as the game's Art Director, Kevin Zhao (SEAS '22) served as the game's Sound Lead, and Kevin Ma (SEAS '25) and Jimmy Ciardullo (SEAS '22) served as the game's lead writers.