冥界崛起 (AppID: 2053890)
冥界崛起 - Steam Analytics & Details
冥界崛起 has 0 current players. Currently priced at $0.08, it represents green value compared to similar Action games.
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Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Community Sentiment
Top praised area: gameplay (0 positive mentions).
Value Score
Price-to-player ratio ranks in the 100th percentile. Priced as Market at $7.99.
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System Requirements
- OS *: Windows 7 64-bit
- Processor: Intel® Core™ i5-2500K / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Sound Card: Direct X Compatible
- Additional Notes:
- OS: Windows 10 - April 2018 Update (v1803)
- Processor: Intel® Core™ i7-4770K / AMD Ryzen 5 1500X
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Sound Card: Direct X Compatible
- Additional Notes:
Additional Information
*languages with full audio support
Current Pricing
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About This Game
Rise of the ghostdom is a medieval realistic open world game, the game uses the dialogue system to complete the exploration mission, in the combat system can bring you a different experience of the blow, the whole game gives you a realistic open world, you do not have to worry about doing the task,
Detailed Description
Rise of the Underworld is an open-world game created by Unreal Engine 5, the game uses the new Unreal 5 world partition to make open worlds, players can use the teleportation function to travel around the world without getting bored with the oversized map, you can choose to do quests in the world, you can also play in the world without any restrictions, you can talk to NPC, you can also pick up some items to craft weapons and do some handicrafts.
The scene of the rise of the underworld is made in a realistic way, the 4K material map adds to the immersion, the production does not use visual occlusion to give you a more realistic world, and does not deliberately increase the fog effect and reduce your line of sight distance. In terms of combat system, bone-based hit feedback is used, which really makes you feel the blow. All monsters can be executed, ordinary monsters can also backstabbed, and the process of waiting for execution is added before being executed, which are all operations that can be experienced, not cutscenes.
Rise of the Underworld has a day-night cycle in terms of the time system, and can also control time through meditation, and in terms of weather system, rain and snow are well represented, and they can also interact with the scene. The whole game strives to be perfect, but given that the game is a personal production, although it took several years, but in the end the energy and funds can not keep up, so the game still has a lot of shortcomings, I hope you can understand how difficult it is to develop a game independently.
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