Laser Lightshow
Laser Lightshow - Steam Charts & Historical Stats
Master a 200+ handcrafted laser puzzle campaign, then build your own. Explore historical player activity and pricing for Laser Lightshow. A current player-count observation is unavailable.
Laser Lightshow player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Laser Lightshow
Playable Demo
Steam-listed demo relationship with separately measured availability.
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | No |
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Memory: 2 GB RAM
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Memory: 8 GB RAM
- Graphics: Dedicated graphics card
- Storage: 1 GB available space
Additional Information
Pricing Information
Additional Information
Developer Analytics
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About This Game
Master a 200+ handcrafted laser puzzle campaign, then build your own. Laser Lightshow gives you a massive puzzle sandbox, a powerful in-game editor, and online level sharing—with enough possible creations that “endless” barely covers it.
Detailed Description
One Laser.
That's all it starts with.
Bounce it off a mirror. Hit a target. Easy. You've seen that before.
That's where the similarities end... because then you are handed more. A whole lot more.
Prisms. Teleporters. Rotating machinery. Colored glass. Paint. Tracks. Sonic blasters. Wires. Logic gates. Repeaters. Pressure plates. Interfaces. Suddenly you're not just solving puzzles—you’re reverse engineering ridiculous machines, triggering massive chain reactions, and filling the screen with lasers, sparks, explosions, and light.
Every new mechanic is designed to combine with everything that came before it, creating hundreds of handcrafted puzzles packed with satisfying "Aha!" moments and spectacular solutions.
This is a platform for awesome puzzles and limitless possibilities.
Then Build Your Own.
The built-in editor isn't an afterthought.
It's the same editor used to build the entire game.
Want to make a clever five-second puzzle? Go for it.
Want to build an absurd laser-powered machine that takes thirty seconds to unfold before ending in a screen full of lightning and chaos? You can do that too.
With dozens of mechanics that all interact with one another, the possibilities grow astronomically. Design elegant puzzles, elaborate contraptions, functioning logic circuits, or things that exist simply because they're fun to watch.
Features
Hundreds of handcrafted campaign puzzles
Dozens of unique mechanics that combine in surprising ways
Bright, flashy visuals filled with lasers, explosions, sparks, and satisfying effects
A full-featured level editor included with the game
Create everything from tiny brainteasers to enormous mechanical masterpieces
Share your creations across Steam and mobile— and earn creator points and unlockables whenever the community plays your levels!
Multiple music styles to match every mood
Secrets, optional challenges, and plenty of "Wait... that actually works?"
Whether you're solving puzzles or inventing your own, Laser Lightshow is all about one thing:
Giving you more toys than you know what to do with... and then watching what you build.
A Note From the Developer
Laser Lightshow was built as my answer to something I believe has become far too common in the gaming industry: quantity over quality.
Too many games are designed to capture your attention, waste your time, or squeeze just a little more money out of you instead of simply being worth playing.
I wanted to make something different.
Laser Lightshow is the result of five years spent building the kind of game I want to play: something packed with content, experimentation, secrets, ridiculous ideas, and systems that exist because they're fun—not because they improve a metric.
This game is my small contribution to a simple idea:
Players should expect more from their games.