Backroom Beyond - Steam Charts & Historical Stats
Backroom Beyond is a first-person game that mixes puzzles with platforms in a dark, harrowing environment that makes the player question the protagonist's sanity. Explore historical player activity and pricing for Backroom Beyond. Player-count data was last observed Jul 21, 2026.
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White Vortex Backroom Beyond Trailer
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Game Insights
Buy Verdict
Not the best time to buy. Price could improve with future sales.
Community Sentiment
Top praised area: gameplay (0 positive mentions).
Value Score
Price-to-player ratio ranks in the 100th percentile. Priced as Budget at $1.19.
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Latest News
🚀 New Updates in Backroom Beyond!
📝 UpdateUpdate Version 1.0.1
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64 bit
- Processor: Intel i5 ou i3 nova geração / AMD equivalente
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
- DirectX: Version 12
- Storage: 3 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64 bit
- Processor: Intel i7 ou AMD equivalente (AMD FX 9500+ Series)
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1050ti
- DirectX: Version 12
- Storage: 3 GB available space
3,99€ 1,19€
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Backroom Beyond is a first-person game that mixes puzzles with platforms in a dark, harrowing environment that makes the player question the protagonist's sanity. Based on the internet myth, Backroom Beyond makes the player wonder if that journey is about something more personal.
Detailed Description

Backroom Beyond is essentially a first-person game that mixes puzzles with platforms in a dark, harrowing environment that makes the player question the protagonist's sanity. Based on the internet myth, Backroom Beyond goes further and makes the player wonder if that journey is about something more personal than anything else.
The game basically has one objective throughout its 40 stages: place the red box over the button and open the door to the next stage. It seems simple at first, but it's not. Each environment has its own logic. If the player feels frustrated because something went wrong in his strategy, he can press the “born again” button, which will return him to the beginning of the level.
Each box has a logic.
Red: You can just push it and it's the only one that activates the buttons that open the doors.
Blue: It can only be pushed, and used to climb when it is necessary to climb to higher places.
Greens: It's the only carryable box. It is possible to throw it and also climb on top of it.
Shovel: When a box gets stuck in a corner it is possible to use a shovel to remove it from there.
The narrative has two main points. Drawings tell part of the game's story on the walls. The drawings have no defined authorship, which gives them an extra degree of strangeness. The second point is the existence of the guide, a being that instigates the player to think about his actions and even confuse his feelings with those of the main character.
Each scenario has a part of the story to be told, whether in the subway, in the snow, in the house, or in an actual backroom. Each place has its dose of tension and reflection.
The theme song chosen is Pérolas Irregulares by the band Terceiro Mundo Bom, whose clip has many similarities with the game's project.
Formation: Diogo Brandão (Voice)
Robson Riva (Drums)
Marcos Almir (Guitars)
Guga Leão (Bass)
I want to thank everyone who can have fun with this game and also who can enjoy the song Pérolas Irregulares by the talented musicians of the band Terceiro Mundo Bom.