Fantasy Grounds - Pathfinder 2 RPG - Outlaws of Alkenstar AP 3: The Smoking Gun
Fantasy Grounds - Pathfinder 2 RPG - Outlaws of Alkenstar AP 3: The Smoking Gun - Steam Charts & Historical Stats
Pathfinder 2 RPG - Outlaws of Alkenstar AP 3: The Smoking Gun With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in... Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Outlaws of Alkenstar AP 3: The Smoking Gun. Player-count data was last observed May 1, 2026.
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Decent deal at 0% off, but might drop further. Watch for better opportunities.
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Price-to-player ratio ranks in the 100th percentile.
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About This Game
Pathfinder 2 RPG - Outlaws of Alkenstar AP 3: The Smoking Gun With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees.
Detailed Description
Pathfinder 2 RPG - Outlaws of Alkenstar AP 3: The Smoking Gun
With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!"The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them