Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy
Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy - Steam Charts & Historical Stats
Pathfinder 2 RPG - Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy A Pathfinder Society Scenario designed for levels 1-4. Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy. Player-count data was last observed May 1, 2026.
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Decent deal at 0% off, but might drop further. Watch for better opportunities.
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Price-to-player ratio ranks in the 100th percentile.
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About This Game
Pathfinder 2 RPG - Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy A Pathfinder Society Scenario designed for levels 1-4. Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders.
Detailed Description
Pathfinder 2 RPG - Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy
A Pathfinder Society Scenario designed for levels 1-4.Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy's benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate--both to put his students' minds at ease and for the good learning opportunity a Society report about the school would provide. But are there more to these urban legends than meets the eye?
Written by: Rigby Bendele
Scenario tags : None
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them