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EvoLife

EvoLife

Mihaly Sisak · Mihaly Sisak · Sep 16, 2022
2D Automation Casual Early Access Family Friendly God Game
2
Last tracked
7
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

EvoLife - Steam Charts & Historical Stats

Create and evolve your own digital lifeforms! Watch or interact as your creations adapt and thrive in a world governed by the laws of physics. Explore historical player activity and pricing for EvoLife. Player-count data was last observed Jul 21, 2026.

Price
$0.10
Genre
Simulation
Developer
Mihaly Sisak

Media Gallery

EvoLife game capsule image

Screenshots

EvoLife screenshot 1
EvoLife screenshot 2
EvoLife screenshot 3
EvoLife screenshot 4
EvoLife screenshot 5
EvoLife screenshot 6
EvoLife screenshot 7
EvoLife screenshot 8

Videos

v0.7 trailer video thumbnail for EvoLife
v0.7 trailer

Last Tracked Players

2
change unavailable (24h)

All-Time Peak

7
Feb 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Watch — $9.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

~71 days until next sale

Community Sentiment

Very Positive — score 68/100.

Top praised area: gameplay (0 positive mentions).

Stable

Value Score

Great Value — 80th percentile.

Price-to-player ratio ranks in the 80th percentile. Priced as Market at $9.99.

Market pricing tier

Genre Benchmarks

Player Count Top 0%
Value Ratio Top 20%

Early Access Active

Time in EA
1404 days
Updates
10
Current Players
2
Player count

Activity Heatmap

UTC+0 (Your Timezone)
5
Peak Activity
2
Avg Activity
72
Active Hours
Available
Status
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4 players
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2 players

Latest News

Jun 03, 2026 at 19:31 UTC Read More
Mar 29, 2026 at 09:24 UTC Read More
Feb 01, 2026 at 17:33 UTC Read More
Jan 18, 2026 at 14:20 UTC Read More
Dec 19, 2025 at 15:02 UTC Read More
Aug 15, 2025 at 16:38 UTC Read More
Aug 10, 2025 at 12:19 UTC Read More
Aug 10, 2025 at 11:07 UTC Read More
Aug 10, 2025 at 08:20 UTC Read More
Aug 10, 2025 at 08:07 UTC Read More

Price History

Lowest Price
$0.10
May 2026 across all regions
Current Price
$0.10
US region

No Recent Price History

Price history data will appear here once more pricing information becomes available.

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Memory: 1 GB RAM
  • Graphics: OpenGL 4.3+ capable
  • Storage: 1 GB available space
  • Additional Notes: Tested and working on Ubuntu 22.04 with Wine
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+ 64bit
  • Memory: 2 GB RAM
  • Graphics: OpenGL 4.3+ capable, 2GB VRAM
  • Storage: 1 GB available space
Pricing
Paid Game
9,75€ (EUR)

Additional Information

Categories
Single-player Steam Workshop Includes level editor Family Sharing
Tags
2D Automation Casual Early Access Family Friendly God Game Idler Life Sim Minimalist Nature +8 more
Supported Languages
English

Player-to-Price Ratio

0.2
7-day avg players per $1 spent

Current Pricing

💰
9,75€
Regular Price

Additional Information

🇩🇪 USK Rating
6
German rating
🇧🇷 DEJUS Rating
l
Brazilian rating
🇩🇪 Steam Germany
0
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

Create and evolve your own digital lifeforms! Watch or interact as your creations adapt and thrive in a world governed by the laws of physics. Download now and start your own evolutionary journey!

Detailed Description

Genesis

At the start of the simulation cells with random DNA are spawned. 99% of DNA is not viable so most die pretty quickly.

  • Purple gas bubbles, inspired by hydrothermal vents

  • White dead cells, inspired by marine snow

  • Colorful alive cells, inspired by the diversity of unicellular organisms

  • Grey rocks, inspired by rocks, duh

First viable cell

After a while the first viable cells appear. There is a lot of gas everywhere which can be broken down for energy, so the first cells are pretty simple. An organelle to break down gas and a DNA instruction to multiply is all it takes to conquer the world.

Competition

As primitive cells fill the world, competition for gas bubbles increase. Some cells start to break down dead bodies for additional energy. Some grow flagella to fill spaces not accessible by passively riding the water flow.

Swimming upstream

The simulated physics can present barriers for life. Cells evolve to swim upstream, into the dense gas bubble flow, specializing with smaller body size and a stronger flagellum. Life always finds a way.

Stromatolites

First the world created physical barriers, now the cells are making them. Some cells release biomaterials that accumulate, much like real stromatolites. These materials can be broken down, but unlike gas bubbles or dead cells, doing so costs energy. As a result, they build up just like stromatolites in nature.

  • Biomaterials displayed as colorful circles with a square in the middle

Early multicellularity

In a strong current even multiple flagella may not be strong enough. These cells stick together after dividing, relying on each other for support. We are witnessing the birth of multicellularity!

🦠🦠🦠

Steam Workshop

Evolution takes a lot of time. I run the simulated worlds for weeks, waiting for evolution to happen. I implemented Steam Workshop support, so you don't have to! Some Workshop Items are not just a simple savefiles, but sequences of savefiles! Download the sequence and use the in-game "savefile list" feature, so you can step evolutionary time forward by weeks with one click!

Demo

I am just a solo dev, I could test the simulation on an RX 6750 XT, a GT 710 and an NVS 4200M. To remedy this issue I want to provide a free demo you can try out, to check if the game works on your machine.

Please make sure you have the newest drivers installed for your graphics card.

Demo limitations:

  • Only the smallest world size is available

  • No DNA editing

  • No Steam Workshop access

Lore

For this simulation my vision was to simulate a whole ecosystem of cells. There are many grid-like simulations, where artificial life exists in a grid. There are many game-like simulations where whole creatures are simulated. Sadly none of these fills the niche I am interested in.

I am specifically interested in the boundary of single celled and multicellular life. How did multicellular life come to be? How cells work together as an organism? How many ways can multicellularity evolve? There are only theories as the answer lies in the un-fossilized past.

To achieve this I simulate individual cells, and their individual organelles. I do not want to force multicellularity by having dedicated types of cells. Each cell can perform multiple things, can decide which organelles to grow. I want single celled life to be just as feasible and diverse as multicellular. I want the local environment to decide how the most successful life form should look like.

This simulator is my pet project, 10 years in the making! It is running entirely on the video card. You don't need a supercomputer, just a mid range card to simulate hundreds of thousands of cells. The world in the trailer is the result of running the simulation on my RX 6750 XT for a week. Hopefully the advancement of video cards makes even bigger worlds a possibility!

Frequently Asked Questions

Is EvoLife worth buying right now?
Watch — $9.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does EvoLife go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
What do players think of EvoLife?
Very Positive — score 68/100. Top praised area: gameplay (0 positive mentions).
Is EvoLife free to play?
EvoLife costs $0.10 on Steam.
What genre is EvoLife?
EvoLife is a Simulation, Early Access game.
Who developed EvoLife?
EvoLife was developed by Mihaly Sisak and published by Mihaly Sisak.
What platforms does EvoLife support?
Available on Steam for Windows.

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