Fantasy Grounds - D&D Adventurers League EB-14 From Dust
Fantasy Grounds - D&D Adventurers League EB-14 From Dust - Steam Charts & Historical Stats
D&D Adventurers League EB-14 From Dust Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Explore historical player activity and pricing for Fantasy Grounds - D&D Adventurers League EB-14 From Dust. Player-count data was last observed May 1, 2026.
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Decent deal at 0% off, but might drop further. Watch for better opportunities.
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Price-to-player ratio ranks in the 100th percentile.
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About This Game
D&D Adventurers League EB-14 From Dust Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch -- they've not been seen for over a century.
Detailed Description
D&D Adventurers League EB-14 From Dust
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch -- they've not been seen for over a century.Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.
Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.
Adapted for Fantasy Grounds by: Danny Stratton