BeatShot (AppID: 2126580)
Type: game
Genre: Action, Indie, Simulation, Early Access
Developer: Markoleptic Games
Publisher: Markoleptic Games
Release Date: Aug 2023
BeatShot: Rhythm‑Based Aim Training for Precision Gamers
BeatShot has 0 current players. Currently priced at $0.05, it represents green value compared to similar Action games.
Total Players
0
Price
$0.05
Genre
Action
Developer
Markoleptic Games
Media Gallery
Screenshots
Videos
BeatShot Trailer #1
Game Insights
Buy Verdict
Watch — $4.99.
Decent deal at 0% off, but might drop further. Watch for better opportunities.
▲
~21 days until next sale
Community Sentiment
Mixed Positive — score 33/100.
Top praised area: gameplay (0 positive mentions).
▬
Stable
Value Score
Great Value — 89th percentile.
Price-to-player ratio ranks in the 89th percentile. Priced as Market at $4.99.
▲
Market pricing tier
Frequently Asked Questions
Is BeatShot worth buying right now?
Watch — $4.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does BeatShot go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
What do players think of BeatShot?
Mixed Positive — score 33/100. Top praised area: gameplay (0 positive mentions).
Genre Benchmarks
Value Ratio
Top 11%
Early Access Active
Time in EA
1037 days
Price History
Lowest Price
$0.05
May 2026 across all regions
Current Price
$0.05
US region
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Price history across regions (last 30 days)
System Requirements
Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: DirectX 11 or 12 compatible graphics card
- DirectX: Version 12
- Storage: 2 GB available space
Recommended:
Recommended:
- Requires a 64-bit processor and operating system
Pricing
Paid Game
CDN$ 6.49 (CAD)
Additional Information
Categories
Single-player
Steam Achievements
Steam Cloud
Stats
Family Sharing
Tags
3D
Action
Artificial Intelligence
Bullet Hell
Destruction
Early Access
First-Person
FPS
Indie
Music
+7 more
Supported Languages
English
Official Website
https://beatshot.gg
Current Pricing
💰
CDN$ 6.49
Regular Price
Historical low: $0.05
(May 2026)
Additional Information
🏆
Achievements
21
total achievements
Featured:
Multi-Beat Participant
Single-Beat Participant
🇧🇷
DEJUS Rating
l
Brazilian rating
🇩🇪
Steam Germany
6
German classification
🆘
Support
🎁
Purchase Options
1
package options
Developer Analytics
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About This Game
BeatShot is a rhythm-based aim-trainer where your music sets the tempo for precision aiming challenges. Conquer engaging default game modes, craft custom game modes, and make aim-training less of a chore.
Detailed Description
BeatShot is a rhythm-based FPS aim-trainer that syncs targets to music. Conquer engaging default game modes, craft custom game modes, view detailed performance stats, and make aim-training less of a chore.
A BeatShot account is automatically created for you using your Steam ID when you first launch the game. You can sign in through Steam on the website to view your scores anywhere.

Default modes challenge your accuracy and reaction time through a range of scenarios.

Customize a game mode using a default mode template or a previously created custom mode. Preview the game mode in the menu as you edit. Import a custom mode from a friend, or export yours to them. Some example settings include:

The audio analyzer keeps a rolling average of the frequency values across multiple channels. When it detects a change in frequency that is very different from the current rolling average, targets are spawned. The frequency channels (e.g. 0-87 Hz for a bass channel) and the sensitivity for each channel can be fine-tuned in the settings menu.
When you provide the game with a song file, it analyzes a separate audio track from the one you actually hear. This offset allows the game to account for reaction time. Here's a short breakdown, using 0.25 seconds for reaction time:

The idea is to destroy the target at the bright green color. Reaction time is one of the settings changed across difficulties in default game modes, but can customized using the Spawn Beat Delay setting in custom modes.


BeatShot leverages the power of reinforcement learning to dynamically predict target spawn locations tailored to your unique playstyle.
Rather than basing the prediction model on accuracy across all spawn locations, it tracks accuracy from every spawn location to every other spawn location, creating a detailed map of your precision across the entire spawn area. The model adapts quickly to changes in performance, and can be customized further by tuning the parameters in the custom game modes menu.
This is an opt-in feature for Custom Game Modes only to retain a consistent experience for Default Game Modes.

A BeatShot account is automatically created for you using your Steam ID when you first launch the game. You can sign in through Steam on the website to view your scores anywhere.
Default modes challenge your accuracy and reaction time through a range of scenarios.
- Beat-Grid: Multiple reactivating targets spawned in a static, predefined grid
- Beat-Track: Multiple horizontally moving targets, damaged by hovering your crosshair over them
- Charged Beat-Track: Multiple horizontally and vertically moving targets, requiring multiple shots to destroy
- Cluster-Beat: Several targets spawned simultaneously in close proximity, each activated separately
- Multi-Beat: Continuously spawning stationary targets
- Single-Beat: One target active at a time, alternating spawn locations from center to edge
- And more!
Customize a game mode using a default mode template or a previously created custom mode. Preview the game mode in the menu as you edit. Import a custom mode from a friend, or export yours to them. Some example settings include:
- Damage required for deactivation
- Minimum and maximum target size, including dynamic target sizing
- Spawn area height/width, including dynamic spawn area height/width
- Spawn beat delay
- Target activation, deactivation, destruction conditions
- Target lifespan
- Target movement
- Target spawn cooldown
- 40+ additional settings!
The audio analyzer keeps a rolling average of the frequency values across multiple channels. When it detects a change in frequency that is very different from the current rolling average, targets are spawned. The frequency channels (e.g. 0-87 Hz for a bass channel) and the sensitivity for each channel can be fine-tuned in the settings menu.
When you provide the game with a song file, it analyzes a separate audio track from the one you actually hear. This offset allows the game to account for reaction time. Here's a short breakdown, using 0.25 seconds for reaction time:

The idea is to destroy the target at the bright green color. Reaction time is one of the settings changed across difficulties in default game modes, but can customized using the Spawn Beat Delay setting in custom modes.
- Overview: Time played statistics and play frequency across all modes
- Default Modes:
- Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
- Filter by game mode, song, difficulty, and date range
- Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
- Custom Modes:
- Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
- Filter by game mode, song, and date range
- Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
- History: All saved score entries in table format
BeatShot leverages the power of reinforcement learning to dynamically predict target spawn locations tailored to your unique playstyle.
Rather than basing the prediction model on accuracy across all spawn locations, it tracks accuracy from every spawn location to every other spawn location, creating a detailed map of your precision across the entire spawn area. The model adapts quickly to changes in performance, and can be customized further by tuning the parameters in the custom game modes menu.
This is an opt-in feature for Custom Game Modes only to retain a consistent experience for Default Game Modes.
- Custom crosshair creator
- Target Color Settings
- Standard video/audio settings, including DLSS 3.5
- Sensitivity based on two common competitive FPS games
Frequently Asked Questions
How many people are playing BeatShot right now?
There are currently no active players.
What does BeatShot cost?
$0.05 on Steam.
Who developed BeatShot?
Markoleptic Games both develop and publish the title.
What sets BeatShot apart from other rhythm games?
It combines musical tempo with precision aim practice, turning routine drills into engaging challenges—an uncommon niche among action sims.
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