GameCreator - TBRPG - 梦之剑 - Sword of Dream(角色扮演-回合制 RPG-Turn-Based)
GameCreator - TBRPG - 梦之剑 - Sword of Dream(角色扮演-回合制 RPG-Turn-Based) - Steam Charts & Historical Stats
This template is the first party GameCreator game template - 《Sword of Dream》. Explore historical player activity and pricing for GameCreator - TBRPG - 梦之剑 - Sword of Dream(角色扮演-回合制 RPG-Turn-Based). Player-count data was last observed May 1, 2026.
GameCreator - TBRPG - 梦之剑 - Sword of Dream(角色扮演-回合制 RPG-Turn-Based) player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 15 screenshots · 0 videos
Screenshots
System Requirements
- Requires a 64-bit processor and operating system
- OS: WIN7 SP1/WIN8/WIN10 X64
- Processor: intel CORE i3-3200+
- Memory: 4 GB RAM
- Graphics: GT750及以上
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
- OS: WIN7 SP1/WIN8/WIN10 X64
- Processor: intel CORE i5-4460+
- Memory: 16 GB RAM
- Graphics: GTX980及以上
- Network: Broadband Internet connection
- Storage: 5 GB available space
Additional Information
Additional Information
Developer Analytics
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About This Game
This template is the first party GameCreator game template - 《Sword of Dream》. It can be used to visualize the game of making turn based battles RPG. The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
Detailed Description
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.

Joystick and SteamDeck support

battle demo
The following is part of the combat demonstration effectRole development
Multi role cultivation and free setting of occupations allow the setting of team members who can be dismissed freely, and allow the setting of roles to be controlled by computers.Equipment system]
Special settings such as automatic status and immune status can be added after carrying, and random floating attribute can also be setYou can set the events during the wearing and removing of equipment to facilitate the production of some special effects.
Free setting parts (such as head, body, weapon) and equipment categories (such as sword, hammer, staff, etc.)
Skills system
Skills provide a lot of parameters for setting, such as:Launching bullet screen, cooling time, combo, multi target attack, passive skills, etc.
Status system
It can have the status of the control class, the number of layers, DOT/HOT, attribute addition, and so on.Battle system
·Freedom to control the occurrence or interruption of combat.·Support pure automatic combat
·Allow the plot to be triggered after defeat
·Allow setting to attack friendly forces
·It is allowed to send instructions when conditions are not met, and to take action when conditions are met.
·Allow to use props to release one-time skills
·Allow visual setting of the number of people and positions between us and the enemy
·Allow visual setting of dynamic battle background
materials
Contains all the materials of "Feather of cyan" and the materials unique to this template, such as a variety of standing paintings, dozens of combat characters and animations, etc.Advanced Extension
Because the engine supports plug-ins and scripts, it can be extended arbitrarily on the basis of templates.Some of the games made using this template
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