REACMaster
REACMaster - Steam Charts & Historical Stats
Simple reaction measurements with diagrams Explore historical player activity and pricing for REACMaster. Player-count data was last observed Sep 30, 2026.
REACMaster player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $1.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 1 videos
Screenshots
Videos
REACMaster
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Activity Heatmap
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Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | No |
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i5 2500
- Memory: 6000 MB RAM
- Graphics: AMD RX 450
- Storage: 500 MB available space
- Requires a 64-bit processor and operating system
- OS: linux manjaro 5.15
- Processor: i5 2500
- Memory: 2000 MB RAM
- Graphics: AMD RX 450
- Storage: 500 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Simple reaction measurements with diagrams
Detailed Description
This is a little game for measuring the reaction time.
The reactions will be saved and can be reviewed. To present the reactions a distribution diagram for each mode can be found in the menu. In the distribution diagram the X-Axis represents the reaction time and Y-Axis the count of reactions.
The game provides different modes for reaction measurement:
2d Simple
After the color change of a rectangle the user has to click. Time measurement starts after the color change and stops on mouse click.
2d Aim
A target spawns on screen and shall be hit by the mouse pointer. The target has 3 different areas, depending on the area which got hit, more points can be achieved. Time measurements starts on spawn of the target and ends with a mouse click. The diagram shows three different y-count/x-time distributions each referring to the achieved points.
3d Movement and Reaction
The player has to navigate right and left around walls on a straight floor. If the player sees a red ball he has to click the mouse. Time is measured from first sight of the red ball until the mouse click. The diagram shows a y-count/x-time distribution.
3d Aim
The player stands still on the mid of a plane. Targets will spawn in sight of the player. The player has to aim at the target to gain points. Like in 2D Aim the target has 3 different which relate to different amount of points. The diagram shows three different y-count/x-time distributions each referring to the achieved points.
3d Movement, Aim and Reaction
The player has to navigate right and left around walls on a straight floor. If the player sees a target he has to aim and click the mouse. Time is measured from first sight of the target until the mouse click. Points are given by the area of the target which got hit. Points are calculated dependent on the reaction time and accuracy.