Gemion Function (AppID: 2212400)
Gemion Function - Steam Analytics & Details
Gemion Function has 0 current players.
Media Gallery
Screenshots
Videos
Gameplay trailer - September 2025
Gameplay - September 29 2025
Game Insights
Multiplayer Viability
Population trend: Volatile. Finding matches may be harder.
Value Score
Price-to-player ratio ranks in the 50th percentile.
Frequently Asked Questions
Is Gemion Function multiplayer dead?
System Requirements
- OS: TBD (still in beta)
- Processor: TBD (still in beta)
- Memory: 4 GB RAM
- Graphics: TBD (still in alpha)
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: Any
- VR Support: No
- Additional Notes: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A fast-paced, team-based fighting game using 2.5D graphics with smooth online play via GGPO rollback netcode. With a teammate, it will be vital to manage the shared resource for super meter for EX Special Moves, Burst, and other team mechanics.
Detailed Description
FREE PLAYTEST INFORMATION:
100% free to play the game in the playtest
Sign-up to register to play a trial version of the game
Offline modes will be available with a selected portion of the characters
Playtests will only be available for select days; follow our social media sites for the latest updates
Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.
8 characters each with their own special moves, combos, a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more). More characters to be added over time
Offline modes of:
Versus mode vs AI
Versus mode vs Human (in Early Access currently, the 2nd player needs to use keyboard controls)
20 Combo Trials for 7 of the playable characters
Team battle system:
Supporting up to 4 players (1v1, 2v2, or even 1v2)
Each team selects a Gem to help aid them. There are currently 4 Gems:
Havoc Gem = high damage
Gravity Gem = strong control
Aegis Gem = anti-projectile
Cortex Gem = Super meter and throw mix-ups
Smooth online play with rollback netcode via integration with the "GGPO Rollback Network SDK"
Online lobby functionality with Steam API supporting actions such as:
Creating public and private lobbies
Sending and accepting invites from Steam chat
Searching for public lobbies
Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)
Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more
End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more)
6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time