Rusted Moss Artbook
Rusted Moss Artbook - Steam Charts & Historical Stats
Dive into the development of Rusted Moss with its companion guide. Explore historical player activity and pricing for Rusted Moss Artbook. Player-count data was last observed Apr 21, 2026.
Rusted Moss Artbook player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 0 videos
Screenshots
Game Insights
Value Score
Price-to-player ratio ranks in the 50th percentile.
System Requirements
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: Dual Core 2GHz
- Graphics: DirectX 9 compatible with at least 500MB of memory
- DirectX: Version 9.0
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Dive into the development of Rusted Moss with its companion guide. It contains pages of concept art, behind-the-scenes stories, and developer commentary that touches on its art, world-building, music, and development.
Detailed Description
Dive into the development of Rusted Moss with its in-depth 127-page companion guide! It contains pages of concept art, behind-the-scenes stories, and developer commentary that touches on its art, world-building, music, and development.
Interested to know more about the lore of the Rusted Moss world? The companion guide has character sheets of several characters you meet in the game as well as bits and pieces of their unexplored backstories.
The companion guide gives further insight into Rusted Moss' music, sharing the thought and direction behind its tracks. It also includes a piano scoresheet of Rusted Moss' final track, "Eglantine".
Developer comments and anecdotes are also scattered throughout the book. Learn about the thought process behind Rusted Moss' game design decisions and abandoned concepts.