GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) (AppID: 2331200)
Type: dlc
Genre: Casual, Indie, Game Development
Developer: GameCreator
Publisher: GameCreator
Release Date: Mar 2023
GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) - Steam Analytics & Details
This template is the first party GameCreator game template - 《Jump of Sky》. Explore pricing history and player statistics for GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat).
Total Players
0
Genre
Casual
Developer
GameCreator
Media Gallery
Screenshots
Videos
ACT_PV
System Requirements
Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
- Requires a 64-bit processor and operating system
- OS: WIN7 SP1/WIN8/WIN10 X64
- Processor: intel CORE i3-3200+
- Memory: 4 GB RAM
- Graphics: GT750εδ»₯δΈ
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended:
Recommended:
- Requires a 64-bit processor and operating system
- OS: WIN7 SP1/WIN8/WIN10 X64
- Processor: intel CORE i5-4460+
- Memory: 16 GB RAM
- Graphics: GTX980εδ»₯δΈ
- Storage: 5 GB available space
Pricing
Free to Play
Additional Information
Categories
Downloadable Content
Partial Controller Support
Supported Languages
Simplified Chinese, English, Traditional Chinese
Additional Information
π§π·
DEJUS Rating
l
Brazilian rating
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Support
π§ [email protected]
π Support Site
Developer Analytics
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About This Game
This template is the first party GameCreator game template - 《Jump of Sky》. IIt is a ACT game template without any built-in combat system. The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
Detailed Description
This template is the first party GameCreator game template - γJump of Skyγ. IIt is a ACT game template without any built-in combat system.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
β Self-developed lightweight physical system: gravity, movement, multi-section jump, sprint, climbing, etc
β Water world, with additional resistance in water
β Climbing ability, which can make climbing ability after picking up relevant item
β Conveyor belt and pushing object
β Hidden block: it will appear after touching
β Key, lock, switch button
β Moving block and load
β Ice: When the movement stops, there will be additional inertia to make the character slide
β Speed block: it will move more slowly when standing on the speed block
β Elastic block: after touching, it will bounce the player in a certain direction
β Condition blocks: these condition blocks will disappear automatically after picking the specified item
β Trap: the character will die after encountering the trap
β No jumping block: you can't jump when standing on the no jumping block
β Jump refresh block: the number of jumps will be refreshed after touching the jump refresh block, and it is allowed to jump again
β Vanishing block: standing on the disappearing block, the block will gradually disappear, and then automatically appear after a period of time
β Sensing block: sense the jumping behavior of the player, and disappear or appear after each jump
β Transfer block: can be transferred to the specified coordinate or scene
β Indicator: the preset prompt text can be displayed after contacting the indicator
β Archive block: it can be archived immediately after touching
β Various props: such as keys, gold coins, multi-section jumping props, sprint props, climbing props, transformation props, etc
β More features are waiting for you to experience!
β Place the function block on the map
β Start the game
β The avatar allows the bounding box to be designed frame by frame to dynamically change the collision volume during playback
β Advanced developers can modify and extend script programs and make plug-ins
β If it is used in a non GameCreator engine, you need to purchase GameCreator software and indicate the source of GameCreator
β It is not allowed to resell slightly modified material versions, but free sharing is allowed and must be the same as this rule.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
Use difficulty
β βJoystick and SteamDeck support

Core functions
The following is a demonstration of some functional effectsβ Self-developed lightweight physical system: gravity, movement, multi-section jump, sprint, climbing, etc
β Water world, with additional resistance in water
β Climbing ability, which can make climbing ability after picking up relevant item
β Conveyor belt and pushing object
β Hidden block: it will appear after touching
β Key, lock, switch button
β Moving block and load
β Ice: When the movement stops, there will be additional inertia to make the character slide
β Speed block: it will move more slowly when standing on the speed block
β Elastic block: after touching, it will bounce the player in a certain direction
β Condition blocks: these condition blocks will disappear automatically after picking the specified item
β Trap: the character will die after encountering the trap
β No jumping block: you can't jump when standing on the no jumping block
β Jump refresh block: the number of jumps will be refreshed after touching the jump refresh block, and it is allowed to jump again
β Vanishing block: standing on the disappearing block, the block will gradually disappear, and then automatically appear after a period of time
β Sensing block: sense the jumping behavior of the player, and disappear or appear after each jump
β Transfer block: can be transferred to the specified coordinate or scene
β Indicator: the preset prompt text can be displayed after contacting the indicator
β Archive block: it can be archived immediately after touching
β Various props: such as keys, gold coins, multi-section jumping props, sprint props, climbing props, transformation props, etc
β More features are waiting for you to experience!
How to use the template
β Draw the tile on the map to make the terrainβ Place the function block on the map
β Start the game
Advanced Extension
β The trigger and force module allow visualization to achieve various physical effects (such as climbing, conveyor belt and other functional blocks)β The avatar allows the bounding box to be designed frame by frame to dynamically change the collision volume during playback
β Advanced developers can modify and extend script programs and make plug-ins
Rules on material utilization
β The built-in materials of the template is allowed to be commercially available.β If it is used in a non GameCreator engine, you need to purchase GameCreator software and indicate the source of GameCreator
β It is not allowed to resell slightly modified material versions, but free sharing is allowed and must be the same as this rule.
Frequently Asked Questions
How many players are currently playing GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat)?
0 players are currently in-game on Steam.
Is GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) free to play?
Yes, GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) is free to play on Steam.
What genre is GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat)?
GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) is a Casual, Indie, Game Development game.
Who developed GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat)?
GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) was developed by GameCreator and published by GameCreator.
What platforms does GameCreator - ACT - 空之跃 - Jump of Sky (平台跳跃-无战斗 Platformer-No Combat) support?
Available on Steam for Windows.