Australia Did It: End-of-the-World Railway Defense Business
Australia Did It: End-of-the-World Railway Defense Business - Steam Charts & Historical Stats
Deploy and merge units into 1,500+ variations to defend your train in tight Turn-Based Strategy battles, then see if your build survives Autobattler journeys between stations against massive monster... Explore historical player activity and pricing for Australia Did It: End-of-the-World Railway Defense Business. A current player-count observation is unavailable.
Australia Did It: End-of-the-World Railway Defense Business player count and price summary
- Current players
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- All-time peak
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- 24-hour player change
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- Current US price
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No current player-count observation is available; unavailable values are not estimated.
Media gallery 8 screenshots · 3 videos
Screenshots
Videos
Australia Did It - Gameplay Cut
HR Walkthrough Trailer
Australia Did It - Reveal Trailer
Latest News
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (15)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | Yes |
| French | Yes | No | Yes |
| Italian | Yes | No | Yes |
| German | Yes | No | Yes |
| Spanish - Spain | Yes | No | Yes |
| Arabic | Yes | No | Yes |
| Dutch | Yes | No | Yes |
| Japanese | Yes | No | Yes |
| Korean | Yes | No | Yes |
| Polish | Yes | No | Yes |
| Portuguese - Brazil | Yes | No | Yes |
| Russian | Yes | No | Yes |
| Simplified Chinese | Yes | No | Yes |
| Thai | Yes | No | Yes |
| Traditional Chinese | Yes | No | Yes |
System Requirements
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8, 10
- Processor: Intel Core i3 3.0 GHz
- Memory: 4 GB RAM
- Graphics: GTX 1030
- DirectX: Version 10
- Storage: 3 GB available space
- Requires a 64-bit processor and operating system
- OS: Mac OSX 10.7 and above
- Processor: 1,3GHz
- Graphics: 1GB Video Memory
- Storage: 3 GB available space
Additional Information
Pricing Information
Additional Information
Developer Analytics
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About This Game
Deploy and merge units into 1,500+ variations to defend your train in tight Turn-Based Strategy battles, then see if your build survives Autobattler journeys between stations against massive monster hordes. Build you crew. Defend the train. Deliver the cargo.
Detailed Description
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About the Game
From the co-creator of NUCLEAR THRONE, LUFTRAUSERS and RIDICULOUS FISHING comes a tactical strategy game for players who love deep unit buildcraft, hard positioning choices, and watching optimized plans survive....or collapse under pressure.
Welcome aboard, Railrunner!
Here at Ocean Traffic Collaboration (OTC), our motto is simple: every shipment must reach its destination.
Decades ago, a mysterious catastrophic event dried up the Atlantic Ocean, leaving behind a hostile seabed crawling with oversized bugs, reanimated ancient weapons, mutated creatures, and various other obstacles to efficient cargo logistics.
Your mission is simple: escort valuable cargo across this wasteland by train. To do that, you’ll need to build a crew, defend each station, evolve your units through tactical merging, and survive the dangerous journey to the next stop.
Australia Did It: End-of-the-World Railway Defense Business is a tactical turn-based strategy game about planning under pressure, building powerful unit synergies, and seeing whether your carefully crafted crew can survive when the train leaves the station.
Your Responsibilities:
DEFEND YOUR STATION
Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
EVOLVE YOUR UNITS
Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
SURVIVE THE JOURNEY
Once the train departs, your crew enters Autobattler journeys where every merge, synergy, and build choice is tested against enemy hordes. Plan at the station. Prove it on the rails.
Features:
Defend Your Train in compact tactical turn-based combat built around positioning, unit buildcraft, and threat prioritization.
Merge Units Into 1,500+ Variations and discover powerful build paths across 30+ unit types.
Test Your Crew in Autobattler Journeys as your units fight through monster hordes between stations.
Make Decisions That Carry Forward from station defense to survival on the rails.
Deliver the Cargo through a world that very much wants you to fail.
Wishlist now to be notified when duty calls.
About the Game
From the co-creator of NUCLEAR THRONE, LUFTRAUSERS and RIDICULOUS FISHING comes a tactical strategy game for players who love deep unit buildcraft, hard positioning choices, and watching optimized plans survive....or collapse under pressure.
Welcome aboard, Railrunner!
Here at Ocean Traffic Collaboration (OTC), our motto is simple: every shipment must reach its destination.
Decades ago, a mysterious catastrophic event dried up the Atlantic Ocean, leaving behind a hostile seabed crawling with oversized bugs, reanimated ancient weapons, mutated creatures, and various other obstacles to efficient cargo logistics.
Your mission is simple: escort valuable cargo across this wasteland by train. To do that, you’ll need to build a crew, defend each station, evolve your units through tactical merging, and survive the dangerous journey to the next stop.
Australia Did It: End-of-the-World Railway Defense Business is a tactical turn-based strategy game about planning under pressure, building powerful unit synergies, and seeing whether your carefully crafted crew can survive when the train leaves the station.
Your Responsibilities:
DEFEND YOUR STATION
Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
EVOLVE YOUR UNITS
Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
SURVIVE THE JOURNEY
Once the train departs, your crew enters Autobattler journeys where every merge, synergy, and build choice is tested against enemy hordes. Plan at the station. Prove it on the rails.
Features:
Defend Your Train in compact tactical turn-based combat built around positioning, unit buildcraft, and threat prioritization.
Merge Units Into 1,500+ Variations and discover powerful build paths across 30+ unit types.
Test Your Crew in Autobattler Journeys as your units fight through monster hordes between stations.
Make Decisions That Carry Forward from station defense to survival on the rails.
Deliver the Cargo through a world that very much wants you to fail.