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Crab And Cycle - Broken World

Crab And Cycle - Broken World

秋风叶雨 · 秋风叶雨 · Aug 17, 2026
Indie Strategy
Delayed observation Observed
0
Last tracked
1
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Crab And Cycle - Broken World - Steam Charts & Historical Stats

An endless banner defense game. Explore historical player activity and pricing for Crab And Cycle - Broken World. Player-count data was last observed Sep 26, 2026.

Price
$2.00
Genre
Indie
Developer
秋风叶雨

Crab And Cycle - Broken World player count and price summary

Current players
Unavailable
All-time peak
1
24-hour player change
Unavailable
Current US price
$2.00

Player count last observed . Values marked unavailable are not estimated.

All-Time Peak

1
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Wait — $2.00.

Wait for upcoming sale in ~4 days for potentially better pricing.

▲ ~4 days until next sale

Update Momentum

Actively Updated — 5 patches in last 30 days.

5 patches and 5 news items in last 180 days. Latest patch effect size: 0.00.

▲ 5 patches this month
Player count

Activity Heatmap

UTC+0 (Your Timezone)
1
Peak Activity
0
Avg Activity
1
Active Hours
35%
Sample coverage
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0 players · 1 samples
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0 players · 1 samples
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1 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 2 samples
Sat 📍
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Latest News

1.0.6Update

📝 Update
Sep 13, 2026 at 12:43 UTC Read More

1.0.5Update

📝 Update
Sep 13, 2026 at 05:18 UTC Read More

1.0.4Update

📝 Update
Sep 12, 2026 at 08:13 UTC Read More

1.0.3 Update

📝 Update
Sep 12, 2026 at 06:59 UTC Read More

1.0.2 Version Update

📝 Update
Sep 03, 2026 at 10:49 UTC Read More

Price History

Lowest Price
$2.00
Sep 2026 across all regions
Current Price
$2.00
US region
Price history across regions (last 30 days)

Can I Play This?

Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.

Sources fresh
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unknown
Valve compatibility test
Input
Controller support: unknown

Developer-declared accessibility on Steam

Features not declared by the developer are not labeled unsupported.

custom volume controls playable without timed input mouse only option adjustable difficulty playable at your own pace
Structured language support (2)
LanguageInterfaceFull audioSubtitles
EnglishYesNoNo
Simplified ChineseYesNoNo
Steam store page fresh · checked 2026-09-11 PCGamingWiki technical notes External link only; SteamIQHQ does not ingest PCGamingWiki content.

System Requirements

Platform Support
Windows macOS Linux
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: As long as it's not ancient, there's usually no problem
  • Processor: Ditto
  • Memory: 1 GB RAM
  • Graphics: Same as above
  • Storage: 1 GB available space
  • Sound Card: Continue as above
  • Additional Notes:
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
macOS Requirements
Minimum:
Minimum:
  • OS: As long as it's not ancient, there's usually no problem
  • Processor: Ditto
  • Graphics: Same as above
  • Storage: 1 GB available space
  • Sound Card: Continue as above
Recommended:
Recommended:
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
Linux Requirements
Minimum:
Minimum:
  • OS: As long as it's not ancient, there's usually no problem
  • Processor: Ditto
  • Memory: 1 GB RAM
  • Graphics: Same as above
  • Storage: 1 GB available space
  • Sound Card: Continue as above
Recommended:
Recommended:
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
Pricing
Paid Game
$2.00 (USD)

Additional Information

Categories
Single-player Steam Achievements Custom Volume Controls Adjustable Difficulty Mouse Only Option #category_playable_at_your_own_pace Playable without Timed Input Steam Cloud Stats Family Sharing
Supported Languages
English, Simplified Chinese

Current Pricing

💰
$2.00
Regular Price

Additional Information

🏆 Achievements
6
total achievements
Featured:
VeryHard
Nightmare
🇧🇷 DEJUS Rating
l
Brazilian rating
🇩🇪 Steam Germany
0
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

An endless banner defense game.

Detailed Description

In this endless banner defense game, enemies launch relentless around-the-clock assaults on your city. You’ll need to carefully manage your units’ Energy and implement a three-shift rotation system to keep your defenses running.

Unit animation speed is linked to energy. When you find that a unit moves/attacks very slowly, it means it's time for the unit to return to the city and rest.

The map evolves dynamically in two ways:

• Automatic Evolution: At the end of each turn, the terrain shifts based on weather, wind, and seasonal changes.

• Unit-Induced Evolution: Attacking empty tiles or having attacks dodged can alter the terrain depending on weapon type, element, and damage dealt. Accumulated damage will eventually transform the tile type.

Action sequence: The side with the highest number of actions in this round acts first, and both sides alternate actions. When there is a large difference in the number of people, the majority can take action on multiple people at once. The current number of people that can be taken is displayed below the bottom right end button.

Frontline position: Based on the above action sequence mechanism, when the front line is close to the enemy's birth point, the number of enemies is relatively small, making it easy to gain the advantage of being first and taking multiple actions. However, at this time, the distance from the city is far, the supply line is long, and changing personnel requires more time; On the contrary, when the front line is located under the city wall, the enemy gains the above advantages, but players can quickly exchange units for combat; When in the middle of the map, the numbers of both sides are close, resulting in a standard one-move-per-turn dynamic, much like a game of chess.

Explosion (Player Exclusive): Sacrifice specific attributes permanently for a short-term power spike. Note that Constitution only triggers automatically when facing death. If the HP boost negates the fatal blow, the unit enters a "near-death" state; otherwise, they perish permanently but may return as spirits to aid you at least twice.

Since characters will inevitably be phased out as the game progresses, there’s no need to over-invest in micro-management: growth is fixed, gear is class-bound, and units will autonomously train or cultivate every turn as long as they’re assigned to city facilities.

Enjoy diverse playstyles with over 100 gifts , 21 flair skills, 20+ personality traits, and unknown number of professions...

Gift will be randomly generated when the unit is created. Basic rule: 1 gift from each level will be randomly selected, and the gift level will not exceed the unit's comprehensive flair rating. Units in the middle rating (DD, CC, BB, AA, SS) will receive an additional blank book corresponding to their level

Gift list (version 1.0.2), sorted from low to high level:

Day/Night System: Enemies during the day and at night belong to different factions and races, and they will even fight each other. Enemies that don't belong to the current day/night cycle will suffer penalties each turn to ensure they leave the battlefield quickly.

Calendar Events: Many days feature events that affect all parties indiscriminately, lasting for one full day.

Rest Day: On the last day of each week, there will be no enemy attacks during the day, and gold mines will respawn on the map. You can send units to collect them to obtain gold nuggets and experience. The gold nuggets can be sold for gold.

Squad Expansion: On the rest day, you can recruit up to 3 new recruits. Before recruiting, you must choose whether to upgrade the new recruits' Flair or increase your squad size limit for the week. For new players, it is recommended to mirror the enemies' choice.

Special Commands: Certain skills or talents can add or enhance new commands.

Flair Skills: These skills are unlocked or upgraded when the corresponding Flair reaches a specific tier. For each Flair, you must choose one skill from three options, and this choice is permanent.

Relationships: Units can increase their affinity in various ways, such as being within line of sight or adjacent at the end of a turn, helping others, staying in the same facility, or attending parties. The difficulty of gaining affinity varies between different personalities. Affinity allows you to learn gifts from friends, with higher-level gifts requiring greater affinity. It also influences characters with specific personalities/gifts.

City Facilities: Cities have various facilities with different functions, broadly categorized into training, recovery, and buffs. Each facility can be upgraded once per day.

Loyalty: A unit's combat effectiveness is directly proportional to their loyalty. Different personalities gain or lose loyalty in different ways. However, a common rule for most (with a few exceptions) is that attacking allies or aiding enemies will decrease loyalty. Units with low loyalty may flee from the battlefield, but rest assured, they won't return for revenge. Once loyalty exceeds 100, it becomes exponentially harder to increase further.

Each turn, a weapon can be used once for either an attack or healing. Although dual-wielding classes can use both weapons in a single turn, each use consumes stamina, making sustainability a concern.

The opening backstory hints at certain game mechanics.

The amount of content shown in the ending depends on how many years you survived and the difficulty level, with a maximum of four paragraphs displayed.

On higher difficulties, AI behavior becomes nuanced, with enemies making decisions based on their unique personalities rather than following simple patterns.

The game offers seven preset difficulty levels: VeryEasy, Easy, Normal, Hard, VeryHard, Nightmare, and Unsolvable. You can also customize individual difficulty settings to suit your own playstyle.

Frequently Asked Questions

Is Crab And Cycle - Broken World worth buying right now?
Wait — $2.00. Wait for upcoming sale in ~4 days for potentially better pricing.
When does Crab And Cycle - Broken World go on sale?
Wait for upcoming sale in ~4 days for potentially better pricing.
Is Crab And Cycle - Broken World still getting updates?
Actively Updated — 5 patches in last 30 days. 5 patches and 5 news items in last 180 days. Latest patch effect size: 0.00.
Is Crab And Cycle - Broken World free to play?
Crab And Cycle - Broken World costs $2.00 on Steam.
What genre is Crab And Cycle - Broken World?
Crab And Cycle - Broken World is a Indie, Strategy game.
Who developed Crab And Cycle - Broken World?
Crab And Cycle - Broken World was developed by 秋风叶雨 and published by 秋风叶雨.
What platforms does Crab And Cycle - Broken World support?
Available on Steam for Windows, macOS, Linux.