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蟹运轮回-破碎的世界

Game overview

蟹运轮回-破碎的世界

An endless banner defense game.

Indie Strategy
Last tracked players
0
Recorded peak
1
24-hour change
Unavailable

Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.

About this game Read the full description

In this endless banner defense game, enemies launch relentless around-the-clock assaults on your city. You’ll need to carefully manage your units’ Energy and implement a three-shift rotation system to keep your defenses running.

Unit animation speed is linked to energy. When you find that a unit moves/attacks very slowly, it means it's time for the unit to return to the city and rest.

The map evolves dynamically in two ways:

• Automatic Evolution: At the end of each turn, the terrain shifts based on weather, wind, and seasonal changes.

• Unit-Induced Evolution: Attacking empty tiles or having attacks dodged can alter the terrain depending on weapon type, element, and damage dealt. Accumulated damage will eventually transform the tile type.

Action sequence: The side with the highest number of actions in this round acts first, and both sides alternate actions. When there is a large difference in the number of people, the majority can take action on multiple people at once. The current number of people that can be taken is displayed below the bottom right end button.

Frontline position: Based on the above action sequence mechanism, when the front line is close to the enemy's birth point, the number of enemies is relatively small, making it easy to gain the advantage of being first and taking multiple actions. However, at this time, the distance from the city is far, the supply line is long, and changing personnel requires more time; On the contrary, when the front line is located under the city wall, the enemy gains the above advantages, but players can quickly exchange units for combat; When in the middle of the map, the numbers of both sides are close, resulting in a standard one-move-per-turn dynamic, much like a game of chess.

Explosion (Player Exclusive): Sacrifice specific attributes permanently for a short-term power spike. Note that Constitution only triggers automatically when facing death. If the HP boost negates the fatal blow, the unit enters a "near-death" state; otherwise, they perish permanently but may return as spirits to aid you at least twice.

Since characters will inevitably be phased out as the game progresses, there’s no need to over-invest in micro-management: growth is fixed, gear is class-bound, and units will autonomously train or cultivate every turn as long as they’re assigned to city facilities.

Enjoy diverse playstyles with over 100 gifts , 21 flair skills, 20+ personality traits, and unknown number of professions...

Gift will be randomly generated when the unit is created. Basic rule: 1 gift from each level will be randomly selected, and the gift level will not exceed the unit's comprehensive flair rating. Units in the middle rating (DD, CC, BB, AA, SS) will receive an additional blank book corresponding to their level

Gift list (version 1.0.2), sorted from low to high level:

Day/Night System: Enemies during the day and at night belong to different factions and races, and they will even fight each other. Enemies that don't belong to the current day/night cycle will suffer penalties each turn to ensure they leave the battlefield quickly.

Calendar Events: Many days feature events that affect all parties indiscriminately, lasting for one full day.

Rest Day: On the last day of each week, there will be no enemy attacks during the day, and gold mines will respawn on the map. You can send units to collect them to obtain gold nuggets and experience. The gold nuggets can be sold for gold.

Squad Expansion: On the rest day, you can recruit up to 3 new recruits. Before recruiting, you must choose whether to upgrade the new recruits' Flair or increase your squad size limit for the week. For new players, it is recommended to mirror the enemies' choice.

Special Commands: Certain skills or talents can add or enhance new commands.

Flair Skills: These skills are unlocked or upgraded when the corresponding Flair reaches a specific tier. For each Flair, you must choose one skill from three options, and this choice is permanent.

Relationships: Units can increase their affinity in various ways, such as being within line of sight or adjacent at the end of a turn, helping others, staying in the same facility, or attending parties. The difficulty of gaining affinity varies between different personalities. Affinity allows you to learn gifts from friends, with higher-level gifts requiring greater affinity. It also influences characters with specific personalities/gifts.

City Facilities: Cities have various facilities with different functions, broadly categorized into training, recovery, and buffs. Each facility can be upgraded once per day.

Loyalty: A unit's combat effectiveness is directly proportional to their loyalty. Different personalities gain or lose loyalty in different ways. However, a common rule for most (with a few exceptions) is that attacking allies or aiding enemies will decrease loyalty. Units with low loyalty may flee from the battlefield, but rest assured, they won't return for revenge. Once loyalty exceeds 100, it becomes exponentially harder to increase further.

Each turn, a weapon can be used once for either an attack or healing. Although dual-wielding classes can use both weapons in a single turn, each use consumes stamina, making sustainability a concern.

The opening backstory hints at certain game mechanics.

The amount of content shown in the ending depends on how many years you survived and the difficulty level, with a maximum of four paragraphs displayed.

On higher difficulties, AI behavior becomes nuanced, with enemies making decisions based on their unique personalities rather than following simple patterns.

The game offers seven preset difficulty levels: VeryEasy, Easy, Normal, Hard, VeryHard, Nightmare, and Unsolvable. You can also customize individual difficulty settings to suit your own playstyle.

Player activity

Concurrent players over the last 48 hours.

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1.0.6Update 1.0.5Update 1.0.4Update
System requirements Windows · macOS · Linux

Windows

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: As long as it's not ancient, there's usually no problem
  • Processor: Ditto
  • Memory: 1 GB RAM
  • Graphics: Same as above
  • Storage: 1 GB available space
  • Sound Card: Continue as above
  • Additional Notes:

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 1 GB RAM
  • Storage: 1 GB available space

macOS

Minimum

Minimum:
  • OS: As long as it's not ancient, there's usually no problem
  • Processor: Ditto
  • Graphics: Same as above
  • Storage: 1 GB available space
  • Sound Card: Continue as above

Recommended

Recommended:
  • Memory: 1 GB RAM
  • Storage: 1 GB available space

Linux

Minimum

Minimum:
  • OS: As long as it's not ancient, there's usually no problem
  • Processor: Ditto
  • Memory: 1 GB RAM
  • Graphics: Same as above
  • Storage: 1 GB available space
  • Sound Card: Continue as above

Recommended

Recommended:
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
Game details Languages, features & support
Publisher
秋风叶雨
Brazilian rating
l
Steam Germany rating
0
Achievements
6
Features
Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input, Steam Cloud, Stats, Family Sharing
Languages
English, Simplified Chinese
Compatibility & accessibility Steam Deck, controllers & access features

Can I Play This?

Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.

Some source data is stale
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unknown
Valve compatibility test
Input
Controller support: unknown

Developer-declared accessibility on Steam

Features not declared by the developer are not labeled unsupported.

custom volume controls playable without timed input mouse only option adjustable difficulty playable at your own pace
Structured language support (2)
LanguageInterfaceFull audioSubtitles
EnglishYesNoNo
Simplified ChineseYesNoNo
Steam store page stale · checked 2026-09-11 PCGamingWiki technical notes External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools

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Game Insights

Update Momentum

Moderate Updates — 0 patches in last 30 days.

5 patches and 5 news items in last 180 days. Latest patch effect size: 0.00.

▼ No recent patches

Activity Heatmap

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Developer Analytics

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Frequently Asked Questions

Is 蟹运轮回-破碎的世界 still getting updates?
Moderate Updates — 0 patches in last 30 days. 5 patches and 5 news items in last 180 days. Latest patch effect size: 0.00.
What is the recorded Steam price for 蟹运轮回-破碎的世界?
The last observed Steam price for 蟹运轮回-破碎的世界 is $2.00. Check Steam for current pricing and availability.
What genre is 蟹运轮回-破碎的世界?
蟹运轮回-破碎的世界 is a Indie, Strategy game.
Who developed 蟹运轮回-破碎的世界?
蟹运轮回-破碎的世界 was developed by 秋风叶雨 and published by 秋风叶雨.
What platforms does 蟹运轮回-破碎的世界 support?
Available on Steam for Windows, macOS, Linux.