Game overview
Sephiria
- Last tracked players
- 978
- All-time peak
- 3,196
- 24-hour change
- Unavailable
- Steam reviews
- 91.8% positive 2,180 reviews · via SteamSpy
Delayed observation · last tracked . Values marked unavailable are not estimated.
Player activity
Concurrent players over the last 48 hours.
Price history
Last 30 days ? prices in the selected region?s currency.
Latest news
All news on Steam ↗Game details Languages, features & support
- Controller support
- full
More analysis Activity patterns, updates & developer tools
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
17 patches and 17 news items in last 180 days. Latest patch effect size: 0.00.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Early Access Active
Activity Heatmap
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3.2K players · 1 samples
2.6K players · 1 samples
2K players · 2 samples
1.5K players · 1 samples
1.3K players · 2 samples
1.1K players · 1 samples
998 players · 2 samples
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Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
Price Update Notice
announcementHello! This is TEAM HORAY. It's been a little over a month since our full release. Thank you so much for all the support and feedback you've sent our way. As announced previously, we're planning to raise the game's price. Here are some examples of the new regional pricing: [list]…
1.0.33 Update
bug-fixHello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! [h2]Known Issues[/h2] We've received reports of enemies moving outside of walls. We suspect this is caused by the new collision system introduced in 1.0.31 to fix the corner-stuck is…
Hello! This is TEAM HORAY. Sephiria will be exhibiting at Tokyo Game Show 2026! Come play the game on-site, and grab a little gift we've prepared for you. [list] [*] Event: Tokyo Game Show 2026 [*] Location: Makuhari Messe, Hall 3, General Exhibition Area — KOCCA Korea Joint Pavi…
1.0.31 Update
bug-fixHello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! [h2]1.0.31[/h2] [h2]New Content[/h2] • Added 2 new upgrades for the Sword and Shield. [quote] • Blinding Silence: Increases Lightning Damage by 5. Increases the number of attacks per…
1.0.30 Update
bug-fixHello, this is TEAM HORAY. 🥕 marks changes made based on community feedback. Thank you! [h2]1.0.30[/h2] [h2]Stages[/h2] • Mystic Pot: The pot is now displayed as broken once all of its uses have been consumed. • Suspicious Hat Merchant: The shop orb is now displayed as broken af…
1.0.28 hotfix
bug-fix[h2]1.0.29[/h2] [list] [*]Fixed a bug where progress would occasionally freeze after a game over in Chapter 6 multiplayer environments [/list] [h2]1.0.28[/h2] [list] [*]Fixed a bug where the UI for some story objects appeared corrupted during Chapter 4. [*]Fixed a bug where keywo…
1.0.26 Update
bug-fixHello, this is TEAM HORAY. 🥕 marks changes made based on community feedback. Thank you! [h2]1.0.27[/h2] • Fixed a bug where preset buttons could not be selected at certain resolutions. [h2]1.0.26[/h2] [h2]Combat Rule Changes[/h2] • The Dagger's Dash Attack can now be chained int…
1.0.24 Update
bug-fix[h2]1.0.24[/h2] [list] [*]Added appearance variants to 7 costumes [*]Potions are now dropped separately instead of being stacked together when dropping multiple potions on the ground [*]Fixed a bug where the special attack of Mischievous Prank could not be used when MP was 40 or…
1.0.23 Update
bug-fixHello. This is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! [h2]1.0.23[/h2] [h2]Stages[/h2] • Merchants that can engage in combat now return to their original position after leaving it. • Suspicious Hat Merchant: Adjusted how quickly it start…
1.0.22 Update
bug-fix[h2]1.0.22[/h2] [list] [*] Fixed a bug where the Chapter 6 earthquake event would replay after changing areas. [*] Added additional NPC dialogue during the Chapter 6 earthquake event. [*] Final Boss Phase 1: Slightly reduced the spread of the radial bullet pattern. [*] Fixed a bu…
Developer Analytics
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