Train Valley 2 - The Pandeia Project
Train Valley 2 - The Pandeia Project - Steam Charts & Historical Stats
Brought to you by our community member and a renowned level designer Dracken - in cooperation with Flazm Interactive! Explore historical player activity and pricing for Train Valley 2 - The Pandeia Project. Player-count data was last observed Apr 22, 2026.
Train Valley 2 - The Pandeia Project player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 0 videos
Screenshots
Game Insights
Value Score
Price-to-player ratio ranks in the 50th percentile.
System Requirements
Additional Information
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
Brought to you by our community member and a renowned level designer Dracken - in cooperation with Flazm Interactive!
Detailed Description
Follow the adventures of exploration craft Pandeia on its maiden flight from current dimension, through the Veil that shields ours from the next, and into the unknown. Deliver non-standard goods across surreal landscapes, scout new station types and acquire curious locomotive models, deal with grumpy deities and sentient spell-casting trees, explore wind powered cities and make pacts with fire breathing reptiles - your mission is to record, document and catalogue your findings. We wonder what will the next interdimensional jump bring...
The ship's scouting bot reports high probability of:
- 30 train valleys
- 10 new resource and goods types
- 2 never-before-seen production buildings
- 2 experimental stations
- 5 additional level objectives
- 6 newly invented locomotives