Bonding, Now
Bonding, Now - Steam Charts & Historical Stats
A black-and-white stylized collection of visual novel stories with pixel graphics gameplay and lineart artwork. Explore historical player activity and pricing for Bonding, Now. Player-count data was last observed Sep 26, 2026.
Bonding, Now player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $6.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 1 videos
Screenshots
Videos
First Trailer
Game Insights
Buy Verdict
Wait for upcoming sale in ~4 days for potentially better pricing.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Activity Heatmap
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Latest News
Dev Update #7: The future, Now
📝 UpdateDev Update #3: Beyond the Next Fest
📝 UpdateDev Update #2: Demo and Next Fest!
📝 UpdatePrice History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS *: WindowsR 7/8/8.1/10/11 (64bit)
- Processor: Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A black-and-white stylized collection of visual novel stories with pixel graphics gameplay and lineart artwork. Experience how new bonds are created, how they evolve, twist and change. Complete with a separate open-ended adventure mode.
Detailed Description

Experience stories from various worlds. Each with their own characters, relations, interactions.
In Bonding, Now, the player can choose one of many visual-novel like stories to play through. Most of them are independent of each other, but some can feature the same characters - although not always in the same roles. The list of stories will grow with time, with more added with game updates. Some of them might even be influenced by you, the players!
Enjoy slower paced narratives, savor the suspense. Take your time to get to know all the characters!

Have fun with a non-linear summer dating simulator story. Get to know your potential mates and grow as a person.
Each story is a bit different, sometimes with slightly different mechanics. In the "Summer Bonds" story you play the role of Satoshi - a young bachelor on a vacation stay at a small mountain resort. There he meets four girls and one boy, also on holidays. As Satoshi, freely decide on how you want to spend your time there. Maybe getting to know one of the girls a bit better? Or maybe spending some time learning new skills and hobbies? Or exercising? Who knows, maybe all this will help him get along with others a bit better?
In this story, the progression is less linear, with the player deciding on themselves how time passes. The idea is to make the story a bit more open-ended, with more and more features being added with game updates as well. Still in active development!

Unveil the mystery of a lost person. Take part in an old-school detective story.
In "Eclipse", help private detective Hotklins with a difficult case of a missing girl, as requested by her mother-in-law. Gather clues, ask questions, combine facts. Who was she? Dive into her world, learn more about her, do what you can to find her. But whatever you do, do not get emotionally attached.

Natural sexual content, all delivered in its own pace throughout the progression of the story.
Not every story in Bonding, Now features explicit sex scenes and/or nudity, but some of them do. Each story is labelled appropriately about the themes and the level of sexual content present. In most cases, nudity tries to appear natural as part of the story, with stories trying to be as much of an everyday slice-of-life as possible. Most of the 'explicit' stories in Bonding, Now can be considered "hentai for demisexuals". It is the bonds we make with people also make the most fulfilling sexual content.
And each story is like a small fantasy of the author. Some more explicit, some less. But not only.


The part that is most important: the characters. Hope you'll like them too.
Many visual novel style games come with characters that come from certain tropes, 'templates' so to say, often very predictable. But people are diverse, have different body shapes, different characters, interests, traits, flaws. People are complex, not just 'tsundere', 'yandere' or 'kawaii'. And all this uniqueness makes people shine.
It is hard to invent this diversity out of thin air, so most of the characters in Bonding, Now are inspired by real world characters the author knows, such that each of them feels more like an actual person in the end.

A bit about the creator, the project and its principles.
Bonding, Now is a one-person passion project. The art, the code, the writing - all done by a single developer. All done in their free time. No DRM, no hiding of assets behind encryption. This means that anyone can browse through all the scenes if they please so, but it's highly recommended to let things reveal naturally, throughout the story!
Word from the author: I am not a professional artist! However, I love drawing, even with my current skill-set. And I hope you will see this love through my semi-amateur artwork!
Important note: some of the stories might not be complete, but they will be worked on along with new stories in time - expanded via regular game updates. If you give Bonding, Now a chance - with time more and more content will be added. I promise!