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Simple Shooter

Game overview

Simple Shooter

A neon bullet-hell where the swarm is alive. Outlast escalating waves with pure movement — no cover, nowhere to hide. Just geometry, reflexes, and the void between enemies.

Indie
Last tracked players
0
All-time peak
Unavailable
24-hour change
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Delayed observation · last tracked . Values marked unavailable are not estimated.

About this game Read the full description

The swarm is a liquid. You are the gap it flows around.


Simple Shooter is a top-down arcade bullet-hell built from pure geometry. No sprites. No textures. Every enemy is a shape — and they move as a single living mass.

You are a cyan square. Your defense is motion.

One Loop. Endless Depth.


Survive escalating waves of geometric enemies. Chain your kills to drive a score multiplier. Hit the kill threshold and a boss drops in — beat it to crack open the next Sector. Then it begins again: a wider arena, a denser swarm, new threats, and a fresh stop at the Salvage Terminal.

The cycle never changes — how deep you ride it is the whole game.

  • Sectors — Each sector grows the arena and thickens the swarm. The deep runs are a different game from the first — and the descent runs as far as you can survive.
  • Salvage Terminal — After each boss, spend scrap on ship systems that change how you survive and universal mods that reshape how your weapon hits. Build your run, your way.
  • Combo Chain — Kill fast enough and your score multiplier climbs. Let the chain break and it resets.

Movement is Your Defense


There is no cover mechanic. No shield button. The dash is your only invulnerability window — a split-second phase, then a recharge. Every decision is spatial. Where you are is whether you live.

Choose Your Doctrine


Lock in one weapon at the start of every run and master it — no juggling a whole arsenal mid-fight:

  • Vulcan — Rapid-fire projectiles. The sustained-pressure stream.
  • Spread — A wide scattergun burst. Short range, brutal against dense swarms.
  • Railgun — A continuous precision beam that locks onto the first enemy in its path and melts it. Range-capped reach and single-target authority — and with the Pierce mod installed, it punches straight down the line.
  • Gravity Anomaly — Deploy a singularity that pulls enemies inward. Crowd control and denial.

Then reshape it. Universal mods change what every hit does — the same set on every weapon. Power (raw damage), Pierce (reach past the first enemy), and Crit (periodic critical hits) escalate your output; Chain (hits arc to nearby enemies), Weaken (slow + damage-over-time), and Rupture (stack vulnerability for focus-fire) bend the fight. Slot-limited, deeply levelable. Every run builds a different gun.

Dozens of Enemies. Named Bosses.


Swarmers flock using emergent AI — no scripted paths. Snipers lock on from long range. Fractals split into fast-moving fragments when destroyed. Shielders protect their neighbors. The Prism hunts in tethered pairs — the energy link between them cuts on contact. Wraiths phase through your shots. Bombers detonate on arrival. Pylons fence off escape routes.

Every sector introduces new threats — and crowns each with a different boss. A rotating cast of named bosses stalks the deep, from the Hive Queen to Corruptor Prime.

Deep Space


In deeper sectors the arena itself turns hostile. Asteroids drift straight through the walls and tumble across the field — shatter them with fire or eat the momentum on contact. Nebula clouds drag your movement to a crawl until you dash clear. And the swarm reads the terrain: enemies steer around the drifting debris while density scales to how hard you push.

Every Sector Is a Place


The void isn't wallpaper. Each sector is its own corner of space — pure black, cut only by the neon of the things adrift in it — and no two runs draw the same sequence.

Leave the orbital plane through a boneyard of dead satellites and a frayed skyhook to a planet that isn't there anymore. Push out past the busy solar shipping lanes near the sun, into the long dark between worlds, across the slow-expanding echo of an ancient cataclysm. Then cross back home through the broken megastructures of where you began. The journey arcs — out, across, and back — but the route is rolled fresh every run.

Neon Minimalism


Simple Shooter holds hundreds of entities on screen at a locked 60fps, because every entity is a rectangle, a circle, or a line. The bare geometry is the look — deliberate, readable, and visually distinct under chaos.

Cool neon is friendly. Warm neon is a threat. You always know where you stand.

Features


  • Steam Leaderboards — global high score and waves survived
  • Accessibility options — color-blind modes, reduced motion, screen narration, HUD scaling
  • Native builds: Windows, macOS (Intel + Apple Silicon), Linux / SteamOS

Player activity

Concurrent players over the last 48 hours.

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System requirements Windows · macOS · Linux

Windows

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 or AMD equivalent (Dual-core, 1.8 GHz)
  • Memory: 512 MB RAM
  • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
  • DirectX: Version 11
  • Storage: 250 MB available space
  • Sound Card: Any DirectSound compatible
  • VR Support: Not supported

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5 or AMD Ryzen 5
  • Memory: 1 GB RAM
  • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
  • DirectX: Version 11
  • Storage: 250 MB available space
  • Sound Card: Any DirectSound compatible
  • VR Support: Not supported
  • Additional Notes: 1920x1080 or higher recommended for best visual clarity.

macOS

Minimum

Minimum:
  • OS: macOS 11.0 (Big Sur)
  • Processor: Apple M1 or Intel Core i3
  • Memory: 512 MB RAM
  • Graphics: Integrated
  • Storage: 250 MB available space
  • Sound Card: Built-in audio
  • Additional Notes: Universal binary — runs natively on both Apple Silicon and Intel.

Recommended

Recommended:
  • OS: macOS 12.0 (Monterey) or later
  • Processor: Apple M1 or Intel Core i5
  • Memory: 1 GB RAM
  • Graphics: Integrated
  • Storage: 250 MB available space
  • Sound Card: Built-in audio
  • Additional Notes: Universal binary — runs natively on both Apple Silicon and Intel. 1920x1080 or higher recommended.

Linux

Minimum

Minimum:
  • OS: Ubuntu 20.04 / SteamOS 3.0
  • Processor: Intel Core i3 or AMD equivalent (Dual-core, 1.8 GHz)
  • Memory: 512 MB RAM
  • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
  • Storage: 250 MB available space
  • Sound Card: ALSA compatible
  • VR Support: Not supported

Recommended

Recommended:
  • OS: Ubuntu 22.04 / SteamOS 3.5
  • Processor: Intel Core i5 or AMD Ryzen 5
  • Memory: 1 GB RAM
  • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
  • Storage: 250 MB available space
  • Sound Card: PulseAudio / PipeWire
  • VR Support: Not supported
  • Additional Notes: 1920x1080 or higher recommended for best visual clarity.
Game details Languages, features & support
Publisher
Solid Fill Games
Brazilian rating
10
Steam Germany rating
12
Achievements
24
Controller support
full
Features
Single-player, Steam Achievements, Full controller support, Adjustable Text Size, Camera Comfort, Color Alternatives, #category_contrast_controls, Custom Volume Controls, Playable without Timed Input, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support, Steam Input API Support, Stereo Sound, Steam Leaderboards, Family Sharing
Languages
English
Compatibility & accessibility Steam Deck, controllers & access features

Can I Play This?

Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.

Some source data is stale
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unknown
Valve compatibility test
Input
Controller support: unknown

Developer-declared accessibility on Steam

Features not declared by the developer are not labeled unsupported.

adjustable text size color alternatives camera comfort custom volume controls stereo sound playable without timed input contrast controls
Structured language support (1)
LanguageInterfaceFull audioSubtitles
EnglishYesNoNo
Steam store page stale · checked 2026-09-16 PCGamingWiki technical notes External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools

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Game Insights

Buy Verdict

Wait — $3.99.

Wait for upcoming sale in ~13 days for potentially better pricing.

▬ ~13 days until next sale

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Developer Analytics

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Frequently Asked Questions

Is Simple Shooter worth buying right now?
Wait — $3.99. Wait for upcoming sale in ~13 days for potentially better pricing.
When does Simple Shooter go on sale?
Wait for upcoming sale in ~13 days for potentially better pricing.
Is Simple Shooter free to play?
Simple Shooter costs $3.99 on Steam.
What genre is Simple Shooter?
Simple Shooter is a Indie game.
Who developed Simple Shooter?
Simple Shooter was developed by Egg Code and published by Solid Fill Games.
What platforms does Simple Shooter support?
Available on Steam for Windows, macOS, Linux.