THANKS, LIGHT.
THANKS, LIGHT. - Steam Charts & Historical Stats
"THANKS, LIGHT. Explore historical player activity and pricing for THANKS, LIGHT.. A current player-count observation is unavailable.
THANKS, LIGHT. player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 18 screenshots · 2 videos
Screenshots
Videos
《THANKS, LIGHT.》 Official 60s Trailer
Trailer
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Developer-declared accessibility on Steam
Features not declared by the developer are not labeled unsupported.
Structured language support (21)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | Yes |
| Korean | Yes | No | Yes |
| Japanese | Yes | No | Yes |
| Simplified Chinese | Yes | No | Yes |
| Traditional Chinese | Yes | No | Yes |
| French | Yes | No | Yes |
| Italian | Yes | No | Yes |
| German | Yes | No | Yes |
| Spanish - Spain | Yes | No | No |
| Danish | Yes | No | Yes |
| Ukrainian | Yes | No | Yes |
| Russian | Yes | No | Yes |
| Indonesian | Yes | No | Yes |
| Turkish | Yes | No | Yes |
| Greek | Yes | No | Yes |
| Polish | Yes | No | Yes |
| Thai | Yes | No | Yes |
| Swedish | Yes | No | Yes |
| Finnish | Yes | No | Yes |
| Dutch | Yes | No | Yes |
| Portuguese - Brazil | Yes | No | Yes |
Third-party requirements shown by Steam
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit(version 1909 or later)
- Processor: Intel Core i5-9400 / AMD Ryzen 5 3500X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1660(6GB) / AMD Radeon RX 590 (8GB VRAM)
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: SSD recommended. Targets 1080p 30fps on Medium settings
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit / Windows 11
- Processor: Intel Core i5-10600 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5700 (8GB)
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: SSD recommended. Targets 1080p 60fps on High/Ultra settings
Additional Information
Pricing Information
Additional Information
Developer Analytics
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About This Game
"THANKS, LIGHT." is a first-person puzzler where light reshapes physics and geometry — a glitch-laced mystery for the people who still keep a portal gun, a camera, and a perspective shift in their library.
Detailed Description
Wishlist!
About the Game
Flat in shadow. Tall in light.
Shine to raise. Absorb to flatten.
A first-person puzzler for the people who still keep a portal gun, a camera, and a perspective shift bookmarked in their library.
Shine light to give shadow weight.
A flat square unfolds into a staircase. A fragile outline turns into a towering pillar. Light grants mass, collision, gravity — and once it's solid, you climb it, push it, drop it.
Absorb light to switch Physics off.
A rolling ball lies still. A wall becomes a doorway. Mass vanishes — and what blocked you now lets you through.
The mechanic keeps growing.
Mirrors duplicate. Lenses resize. Merging fuses two forms into a new one.
Three chapters deep. Five mechanics that learn to talk to each other.
The deeper you go, the more the rules combine.
Built to escalate — never just adding, always recombining.
3 chapters · 6+ hours · 60+ Stages.
A world that watches you solve it.
An unnamed Administrator built this place to be flawless. A marble museum gives way to an office that repeats one hallway too many times, and finally to a black-and-white space where memory leaks through the walls. The architecture is your second puzzle — read it carefully.
Watch out for the beings hiding in the shadows...
About the Game
Flat in shadow. Tall in light.
Shine to raise. Absorb to flatten.
A first-person puzzler for the people who still keep a portal gun, a camera, and a perspective shift bookmarked in their library.
Shine light to give shadow weight.
A flat square unfolds into a staircase. A fragile outline turns into a towering pillar. Light grants mass, collision, gravity — and once it's solid, you climb it, push it, drop it.
Absorb light to switch Physics off.
A rolling ball lies still. A wall becomes a doorway. Mass vanishes — and what blocked you now lets you through.
The mechanic keeps growing.
Mirrors duplicate. Lenses resize. Merging fuses two forms into a new one.
Three chapters deep. Five mechanics that learn to talk to each other.
The deeper you go, the more the rules combine.
Built to escalate — never just adding, always recombining.
3 chapters · 6+ hours · 60+ Stages.
A world that watches you solve it.
An unnamed Administrator built this place to be flawless. A marble museum gives way to an office that repeats one hallway too many times, and finally to a black-and-white space where memory leaks through the walls. The architecture is your second puzzle — read it carefully.
Watch out for the beings hiding in the shadows...