Fantasy Grounds - Pathfinder 2 RPG - Sky King's Tomb AP 2: Cult of the Cave Worm
Fantasy Grounds - Pathfinder 2 RPG - Sky King's Tomb AP 2: Cult of the Cave Worm - Steam Charts & Historical Stats
"Pathfinder 2 RPG - Sky King's Tomb AP 2: Cult of the Cave Worm Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Sky King's Tomb AP 2: Cult of the Cave Worm. Player-count data was last observed Apr 22, 2026.
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About This Game
"Pathfinder 2 RPG - Sky King's Tomb AP 2: Cult of the Cave Worm Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path.
Detailed Description
Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of nefarious rivals who also seek the tomb--rivals the adventurers might stop by infiltrating an unforgiving underground metropolis.
Cult of the Cave Worm is a Pathfinder adventure for four 5th-level characters, continuing the Sky King's Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king's tomb, seek subterranean treasures, and heal millennia-old injustices--all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the underground dwarven city of Hagegraf, potent relics, and several monsters to threaten underground explorers.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them