Fantasy Grounds - Necessary Evil Archetype Cards
Fantasy Grounds - Necessary Evil Archetype Cards - Steam Charts & Historical Stats
Necessary Evil Archetype Cards18 archetype cards feature ready-to-play characters, ideal for convention games, pick-up games, or store play. Explore historical player activity and pricing for Fantasy Grounds - Necessary Evil Archetype Cards. Player-count data was last observed Apr 22, 2026.
Fantasy Grounds - Necessary Evil Archetype Cards player count and price summary
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About This Game
Necessary Evil Archetype Cards18 archetype cards feature ready-to-play characters, ideal for convention games, pick-up games, or store play. A veritable rogues gallery of Power Level II, III, and V supers, suitable to be the stars of your Necessary Evil campaign--or handy villains for your own stories!
Detailed Description
Necessary Evil Archetype Cards
18 archetype cards feature ready-to-play characters, ideal for convention games, pick-up games, or store play. A veritable rogues gallery of Power Level II, III, and V supers, suitable to be the stars of your Necessary Evil campaign--or handy villains for your own stories!
The archetypes include:
- The Dark Vigilante
- The Shark Man
- The Bow Hunter
- The Web Spinner
- The Winged Menace
- The Shape Shifter
- The Armor Clad
- The Blaster
- The Gadgeteer
- The Scrapper
- The Dark Sorcerer
- The Stretcher
- The Projector
- The Executioner
- The Space Warlord
- The Galactic Mind
- The Parasite
- The Fallen God
Note: Necessary Evil requires the Savage Worlds core rules and Super Powers Companion to play.
Adapted for Fantasy Grounds by: Calum Mc Dermott
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Savage Worlds Adventure Edition ruleset. Compatible with Fantasy Grounds Unity
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