Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: Blood of the Coven
Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: Blood of the Coven - Steam Charts & Historical Stats
"Pathfinder RPG - Pathfinder Companion: Blood of the Coven Are You a Good Witch? Or a Bad Witch? Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft--wild,... Explore historical player activity and pricing for Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: Blood of the Coven. Player-count data was last observed Apr 22, 2026.
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About This Game
"Pathfinder RPG - Pathfinder Companion: Blood of the Coven Are You a Good Witch? Or a Bad Witch? Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft--wild, untamed, perilous--is the magic of the common folk, with all the desperation and danger that implies.
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Are You a Good Witch? Or a Bad Witch?
Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft--wild, untamed, perilous--is the magic of the common folk, with all the desperation and danger that implies. Embodied by hags and their half-blood daughters, changelings, witchcraft has always been one of the broadest, most potent, and most misunderstood forces of magic... until now. Learn the dark rituals and curses witchcraft empowers, and the good it stands to do in the world as well.
Inside this book you'll find:
- An examination of the changeling race, including changeling covens, enhanced hag heritage, and specific rules for the 10 subraces of changelings, depending on their hag mothers.
- New hag- and witchcraft-focused archetypes for a variety of classes, including bloodragers, clerics, investigators, and witches.
- New curse spells and magic rituals employed by witches, as well as curse-related feats to help adventurers get the most out of a bad day.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them