Dungeon Tells
Dungeon Tells - Steam Charts & Historical Stats
Dungeon Tells is a short, replayable deduction roguelite where hidden identities meet game-show risk. Explore historical player activity and pricing for Dungeon Tells. Player-count data was last observed Sep 27, 2026.
Dungeon Tells player count and price summary
- Current players
- Unavailable
- All-time peak
- 4
- 24-hour player change
- Unavailable
- Current US price
- $7.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
Screenshots
Videos
Dungeon Tells Trailer
Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~3 days for potentially better pricing.
Update Momentum
4 patches and 4 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
Quick Invert Mode Fix
📝 UpdateRun Save Functionality
📝 UpdateDungeon Tells Hotfix and QOL Patch
📝 UpdatePrice History
System Requirements
- OS *: Windows 7 (SP1+) , Windows 10 and Windows 11
- Graphics: DX10, DX11, DX12 capable.
- Storage: 2 GB available space
Additional Information
*languages with full audio support
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
Dungeon Tells is a short, replayable deduction roguelite where hidden identities meet game-show risk. Read unreliable thoughts, reason with incomplete information, weigh the odds, execute the weak, and Charm a champion to defend your dungeon.
Detailed Description
A SHORT DEDUCTION ROGUELITE ABOUT INCOMPLETE INFORMATION
Dungeon Tells is a compact, replayable game about reading unreliable thoughts and deciding when you know enough to act.
It combines hidden-identity deduction with the escalating reveals and calculated risks of a game show. Not every starting board is designed to give you one completely certain answer before you act.
Sometimes the clues narrow the possibilities rather than solve the puzzle outright, forcing you to compare probabilities and make a calculated gamble.
Every execution reveals more information, giving you greater certainty about what to do next.
EXECUTE TO UNCOVER THE TRUTH
Use Demi’s trusty axe, Beatrice, to execute the heroes you believe you can afford to lose.
Every executed hero reveals their true Personality and LVL. Use that new information to verify earlier statements, reconsider your deductions, and improve your odds as the escape continues.
A risky first decision can lead to a much clearer second one.
CHARM THE STRONG AND USE THEIR POWER AGAINST THEIR ALLIES
When only three heroes remain, Demi can Charm one of them and turn them against their former allies.
Choose carefully. Your champion must defeat the remaining heroes using their available LVL. Deduce correctly and they will save your dungeon for you. Choose poorly and the survivors will come for Demi next.
EVOLUTIONS COMPLICATE FUTURE ESCAPES
After saving your dungeon, choose an Evolution such as Looter, Selfless, or Nurturing.
During the next escape, your Evolutions are randomly assigned to participating heroes. They may strengthen a useful champion, weaken a dangerous enemy, or completely change how you evaluate the board.
RANDOMIZED HEROES, CLUES, AND RISKS
Dungeon Tells features forty-eight hero classes with different thought patterns. Each escape combines a fresh selection of heroes, LVLs, Personalities, and possible Evolutions.
Randomness is part of the challenge. You are not only solving what can be proven, you are deciding what is likely, what remains unknown, and when the risk is worth taking.
A FOCUSED GAME BUILT FOR REPLAYING
Dungeon Tells is a small game by design. Its main run is intentionally short and designed to be completed, not stretched into a giant campaign.
Replayability comes from randomized escapes, different hero interactions, and additional game modes that change how you approach the deduction.