Fantasy Grounds - Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead
Fantasy Grounds - Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead - Steam Charts & Historical Stats
"Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. Explore historical player activity and pricing for Fantasy Grounds - Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead. Player-count data was last observed Apr 22, 2026.
Fantasy Grounds - Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead player count and price summary
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Price-to-player ratio ranks in the 50th percentile.
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About This Game
"Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. During routine study on the Maze of the Open Road, a lecture is interrupted by the old Pathfinder ghoul ally, Marcon Tinol.
Detailed Description
A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. During routine study on the Maze of the Open Road, a lecture is interrupted by the old Pathfinder ghoul ally, Marcon Tinol. Through discussions with him, the Society learns that he and Drandle Dreng established an island haven in Azlant for ghouls wishing to live apart from humans, referred to as the Island of the Vibrant Dead. Marcon reports that a strange new ghoul named Ghessa has arrived on the island but her story about her death and undeath isn't adding up, leading him to fear that she may be up to something sinister. The PCs must travel to the island, where the residents maintain a ghoulish existence celebrating their undeath, and dig into Ghessa's story, as well as her trips into the vaults of the long-dead Arodenite priesthood.
Written by Joseph Blomquist
Scenario tags : Metaplot (Unfettered Exploration), Faction (Vigilant Seal) This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
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Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them