Warlondor
Warlondor - Steam Charts & Historical Stats
Build five heroes your way. Explore historical player activity and pricing for Warlondor. A current player-count observation is unavailable.
Warlondor player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
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- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 8 screenshots · 3 videos
Screenshots
Videos
Warlondor Playtest Gameplay Trailer
Build Variety
Synergizing Status Effects
Latest News
System Requirements
- Processor: 1.7+ GHz
- Memory: 2 GB RAM
- Graphics: 2Gb+ Video Memory
- Storage: 2 GB available space
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Build five heroes your way. Make your tank a healer if you wish, and combine their abilities into powerful party synergies. Every action takes time, but combat pauses for each decision. Time interrupts, bursts, and combos. Adapt to risky routes and run-changing affixes, solo or with up to 5 players
Detailed Description
BUILD FIVE HEROES YOUR WAY
Warlondor is a roguelite party RPG about building five heroes and making their abilities work together.
Your heroes aren't locked into traditional roles. Build a frontline fighter as a tank, damage dealer, healer, support, or a hybrid somewhere in between. The skills and upgrades you find determine what each hero becomes during the run.
A strong hero is useful. A party built around how all five heroes interact is much stronger.
BUILD THE WHOLE PARTY, NOT JUST ONE HERO
Each hero brings their own abilities, effects, and strengths, but the real depth comes from combining them across the party.
Use one hero to set up an effect, another to exploit it, and the rest of the party to amplify the result or cover its weaknesses. Build around status effects, defensive interactions, burst damage, sustain, control, or combinations that blur the usual RPG roles entirely.
The real build isn't a single character. It's your whole party.
CONTROL TIME, NOT TURNS
Combat runs on a timeline instead of traditional turns.
Every action takes time. Abilities have cast times, cooldowns, channels, and other timing considerations, while combat pauses whenever you need to make a decision.
Watch what enemies are preparing, interrupt dangerous abilities, line up burst windows, chain combos, use consumables at the right moment, and decide when acting immediately is more important than waiting for the perfect opportunity.
You have time to think, but timing still matters.
ADAPT TO EVERY RUN
A good build also depends on the run around it.
Choose between upcoming combats, weigh risk against reward, deal with random encounters, visit shops, and prepare for the threats ahead.
Run-changing affixes can make certain strategies unusually powerful, weaken others, or force you to rethink a party that worked perfectly before. Adapt what you build to what the run gives you instead of following the same plan every time.
PLAY ALONE OR BUILD TOGETHER
Control all five heroes yourself, or play in online co-op with up to five players and divide the party between you.
Whether one player commands the entire team or each hero is controlled by someone different, the same challenge remains: build characters that work well on their own and even better together.