Burning Skies Arcade - Supporter Pack
Burning Skies Arcade - Supporter Pack - Steam Charts & Historical Stats
Have access to multiple of exclusive version and prototypes of Burning Skies in multiple development stages, this optional package for players who likes and want to support my work. Explore historical player activity and pricing for Burning Skies Arcade - Supporter Pack. Player-count data was last observed Apr 22, 2026.
Burning Skies Arcade - Supporter Pack player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
Screenshots
Videos
Burning Skies Arcade - Supporter Pack
Game Insights
Value Score
Price-to-player ratio ranks in the 50th percentile.
System Requirements
- OS: Windows
- Processor: Intel Core I3 Processor
- Graphics: Compatible with DX10 or later
- DirectX: Version 10
- Storage: 800 MB available space
- Storage: 800 MB available space
CDN$ 12.99 CDN$ 6.49
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Have access to multiple of exclusive version and prototypes of Burning Skies in multiple development stages, this optional package for players who likes and want to support my work.
Detailed Description
In this DLC you'll be able to try it in different stages, and will also serve for this content not to be lost.
Burning Skies Neon
Short Burning Skies version, made exclusively for supporters of my previously released games, completely build in 3D, this endless arcade version have procedural generation, multiple enemies and weapons, and a boss fight. The difficulty also increases as the player progresses.Burning Skies 2D - The Last 2D Prototype
Prototype with 2 stages, made in Unity, wich was been development right before the decision to made the game 3D. Each stage have a unique boss fight and multiple enemies that where remade for later versions of the game.Planes, Bullets and MORE Vodka
Where it all began: Made in Game Maker (engine I where more familiar with at the time), Burning Skies was initially conceived as a follow-up for Planes, Bullets and Vodka. In the demo of about 5 mintutes, that where sent to publishers but never shown to public, you can see a "sketch" of what later became Burning Skies.Burning Skies 2D - The First Demo
As the name says, this was the first Burning Skies demo, my first project made in Unity. At the time I decide to change engine due to some limitations of Game Maker.The project was rebooted for the first time due to the change in engine and a decision to expand the escope of the game. This demo was shown on game shows in Brazil, but never made available on the internet.