Cross The World (AppID: 2965140)

Type: game Genre: Adventure, Indie, RPG, Simulation, Strategy, Early Access Developer: Redbeehive Games Publisher: Redbeehive Games Release Date: Jun 2025
Cross The World game header image

Cross The World - Steam Analytics & Details

Cross The World has 0 current players.

Total Players
0
Genre
Adventure
Developer
Redbeehive Games

Media Gallery

Cross The World game capsule image

Screenshots

Cross The World screenshot 1
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And 1 more screenshots...

Videos

Early Access Trailer video thumbnail for Cross The World
Early Access Trailer

Game Insights

Multiplayer Viability

Declining — 0 CCU.

Population trend: Stable. Finding matches may be harder.

Stable population

Value Score

Fair Value — 50th percentile.

Price-to-player ratio ranks in the 50th percentile.

Market pricing tier

Frequently Asked Questions

Is Cross The World multiplayer dead?
Declining — 0 CCU. Population trend: Stable. Finding matches may be harder.

System Requirements

Platform Support
Windows macOS Linux
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2400/AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • DirectX: Version 10
  • Storage: 500 MB available space
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • Processor: Intel i5-12400/AMD Ryzen 5600
macOS Requirements
Minimum:
Minimum:
  • OS: 64 bit
  • Processor: 2015 or later (Apple Silicon / Intel)
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space
Recommended:
Recommended:
    Linux Requirements
    Minimum:
    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i5-2400/AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 500 MB available space
    Recommended:
    Recommended:
      Pricing
      Paid Game
      CDN$ 25.99 (CAD)

      Additional Information

      Categories
      Single-player Multi-player Co-op Online Co-op Adjustable Text Size Camera Comfort Custom Volume Controls Adjustable Difficulty Playable without Timed Input Save Anytime Steam Cloud Includes level editor Family Sharing
      Supported Languages
      English

      Current Pricing

      💰
      CDN$ 25.99
      Regular Price

      Additional Information

      🇧🇷 DEJUS Rating
      12
      Brazilian rating
      🇩🇪 Steam Germany
      12
      German classification
      🆘 Support
      🎁 Purchase Options
      1
      package options

      Developer Analytics

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      About This Game

      Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play with your friends in multiplayer!

      Detailed Description

      Roadmap


      About the Game

      Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends upto 8 in multiplayer!

      "I guess it's another open-world survival craft RPG, how is it different this time?"

      Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

      How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

      For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

      Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

      How does the game play?

      • The game world isn't procedurally generated. It is 6006x4026(24,180,156 tiles) sized world including ocean chunks on a ground level (z level 0), including underground -1 z level, that'd be 48+ million persistent tile world.

      • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

      • It's a party-based Roguelike RPG, you can control up to 4 characters in your party.

      • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

      • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

      • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

      • In multiplayer, you can host the game so your friends can control the characters together.

      • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

      • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

      • Game features a world scenario where through the quest progression, players will save the world from the imminent threats.

      • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

      Everything written here sounds very ambitious, can you really do this?

      In a perfect world, yes. But we don’t live in a perfect world.

      That’s why I’ve decided to make 90% of the game’s source code open source.

      Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code.

      What future updates are planned?

      • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence their surroundings.

      • More Season/Biome-related content such as seasonal plants, animals, fish, etc.

      • New Scenarios.

      • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

      • New Areas which are currently greyed-out in the map.

      • Controller, Steamdeck support.

      • Improved and polished level-editor.

      • Dedicated modding support from the official developer.

      For more details on the game, please join our official discord via the link provided in this store page.

      About the Game

      Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends upto 8 in multiplayer!

      "I guess it's another open-world survival craft RPG, how is it different this time?"

      Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

      How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

      For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

      Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

      How does the game play?

      • The game world isn't procedurally generated. It is 6006x4026(24,180,156 tiles) sized world including ocean chunks on a ground level (z level 0), including underground -1 z level, that'd be 48+ million persistent tile world.

      • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

      • It's a party-based Roguelike RPG, you can control up to 4 characters in your party.

      • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

      • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

      • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

      • In multiplayer, you can host the game so your friends can control the characters together.

      • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

      • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

      • Game features a world scenario where through the quest progression, players will save the world from the imminent threats.

      • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

      Everything written here sounds very ambitious, can you really do this?

      In a perfect world, yes. But we don’t live in a perfect world.

      That’s why I’ve decided to make 90% of the game’s source code open source.

      Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code.

      What future updates are planned?

      • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence their surroundings.

      • More Season/Biome-related content such as seasonal plants, animals, fish, etc.

      • New Scenarios.

      • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

      • New Areas which are currently greyed-out in the map.

      • Controller, Steamdeck support.

      • Improved and polished level-editor.

      • Dedicated modding support from the official developer.

      For more details on the game, please join our official discord via the link provided in this store page.

      Frequently Asked Questions

      How many players are currently playing Cross The World?
      0 players are currently in-game on Steam.
      Is Cross The World free to play?
      Yes, Cross The World is free to play on Steam.
      What genre is Cross The World?
      Cross The World is a Adventure, Indie, RPG, Simulation, Strategy, Early Access game.
      Who developed Cross The World?
      Cross The World was developed by Redbeehive Games and published by Redbeehive Games.
      What platforms does Cross The World support?
      Available on Steam for Windows, macOS, Linux.