GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) (AppID: 2985260)
Type: dlc
Genre: Indie, Game Development
Developer: GameCreator
Publisher: GameCreator
Release Date: May 2024
GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) - Steam Analytics & Details
GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) has 0 current players.
Total Players
0
Genre
Indie
Developer
GameCreator
Media Gallery
Screenshots
Videos
en
Game Insights
Value Score
Fair Value — 50th percentile.
Price-to-player ratio ranks in the 50th percentile.
▬
Market pricing tier
System Requirements
Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
- Requires a 64-bit processor and operating system
- OS: WIN7 SP1/WIN8/WIN10 X64
- Processor: intel CORE i3-3200+
- Memory: 4 GB RAM
- Graphics: GT750εδ»₯δΈ
- Network: Broadband Internet connection
Recommended:
Recommended:
- Requires a 64-bit processor and operating system
- OS: WIN7 SP1/WIN8/WIN10 X64
- Processor: intel CORE i5-4460+
- Memory: 16 GB RAM
- Graphics: GTX980εδ»₯δΈ
- Network: Broadband Internet connection
Pricing
Paid Game
CDN$ 5.55 (CAD)
Additional Information
Categories
Downloadable Content
Supported Languages
Simplified Chinese, English, Traditional Chinese
Current Pricing
π°
CDN$ 5.55
Regular Price
Additional Information
π§π·
DEJUS Rating
l
Brazilian rating
π©πͺ
Steam Germany
0
German classification
π
Support
π§ [email protected]
π Support Site
π
Purchase Options
1
package options
Developer Analytics
Loading competitors...
About This Game
This template is the first party GameCreator game template - 《Survivor》. It can be used to visualize the game of making Action Roguelike.
Detailed Description
This template is the first party GameCreator game template - γSurvivorγ. It can be used to visualize the game of making Action Roguelike.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.

Survive on the designated map and use automatic skills to kill incoming enemies.

Multiple actors and their initial attributes and skills can be set for players to choose from.
β Support unlocking actors using coins.
β Support custom attributes and damage calculation formulas for actors.
β The actor's avatar can set collision range
β Support setting the maximum level and upgrade experience curve for actors

Multiple styles of enemies can be set
β Set the attributes and styles of enemy types in the database
β Place enemies on the level map, set their appearance timing, location, lifecycle, and other parameters
β The enemy's avatar can set collision range

Skills provide a wide range of parameters to set, such as active and passive skills, cooldown time, damage values, etc
β Support shooting bullet screen skills, calculate damage based on the collision range of the bullet screen animation and the enemy's collision range
β Support direct skills, settle damage based on the collision range of the released animation and the enemy's collision range
β Supports locking targets or specifying angles
β Support passive skills and increase character attributes.
β Support related events (such as events when using skills, events when hitting targets)
β Support skill upgrading (e.g. through Hex Technology)
β More parameters waiting for you to experience

After actor upgrading, you can select one from multiple Hex Technology.
It can create functions to acquire skills, upgrade skills, and customize events (such as clearing all enemies).
Supporting multiple parameters for upgrading skills, each Hicks can only upgrade one attribute, such as reducing skill cooldown time and increasing skill damage.

Global talents will not be reset by restarting the game, and will be strengthened by the coins earned each time the game is played.
β Support enhancing talents to bring new skills into the game
β Support enhancing the initial attributes of the character
β Support factions (as in game examples provide three factions)
β Support setting the upper limit of talent levels and dependency on talent trees
β Support custom events

Multiple levels can be set
β Configure levels by drawing scenes and placing enemies
β Support setting multiple attributes for levels
β Support setting the required number of coins to unlock levels
β Does not support any obstacles

Due to the engine's support for plugins and scripts, and the template providing complete code and corresponding exclusive editors, it can be extended
arbitrarily on the basis of the template.
More features waiting for you to experience!
The built-in materials in the template are allowed for commercial use.
If used for non GameCreator engines, it is necessary to purchase a professional version of GC software and indicate the source at .
It is not allowed to resell slightly modified versions of the material, but free sharing is allowed and must comply with this rule.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
Joystick and SteamDeck support

Core Gameplay
Survive on the designated map and use automatic skills to kill incoming enemies.

Actor System
Multiple actors and their initial attributes and skills can be set for players to choose from.
β Support unlocking actors using coins.
β Support custom attributes and damage calculation formulas for actors.
β The actor's avatar can set collision range
β Support setting the maximum level and upgrade experience curve for actors

Enemy System
Multiple styles of enemies can be set
β Set the attributes and styles of enemy types in the database
β Place enemies on the level map, set their appearance timing, location, lifecycle, and other parameters
β The enemy's avatar can set collision range

Skill System
Skills provide a wide range of parameters to set, such as active and passive skills, cooldown time, damage values, etc
β Support shooting bullet screen skills, calculate damage based on the collision range of the bullet screen animation and the enemy's collision range
β Support direct skills, settle damage based on the collision range of the released animation and the enemy's collision range
β Supports locking targets or specifying angles
β Support passive skills and increase character attributes.
β Support related events (such as events when using skills, events when hitting targets)
β Support skill upgrading (e.g. through Hex Technology)
β More parameters waiting for you to experience

Hex Technology
After actor upgrading, you can select one from multiple Hex Technology.
It can create functions to acquire skills, upgrade skills, and customize events (such as clearing all enemies).
Supporting multiple parameters for upgrading skills, each Hicks can only upgrade one attribute, such as reducing skill cooldown time and increasing skill damage.

Global Talent
Global talents will not be reset by restarting the game, and will be strengthened by the coins earned each time the game is played.
β Support enhancing talents to bring new skills into the game
β Support enhancing the initial attributes of the character
β Support factions (as in game examples provide three factions)
β Support setting the upper limit of talent levels and dependency on talent trees
β Support custom events

Map Level
Multiple levels can be set
β Configure levels by drawing scenes and placing enemies
β Support setting multiple attributes for levels
β Support setting the required number of coins to unlock levels
β Does not support any obstacles

Advanced Extension
Due to the engine's support for plugins and scripts, and the template providing complete code and corresponding exclusive editors, it can be extended
arbitrarily on the basis of the template.
More features waiting for you to experience!
materials
The built-in materials in the template are allowed for commercial use.
If used for non GameCreator engines, it is necessary to purchase a professional version of GC software and indicate the source at .
It is not allowed to resell slightly modified versions of the material, but free sharing is allowed and must comply with this rule.
Frequently Asked Questions
How many players are currently playing GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like)?
0 players are currently in-game on Steam.
Is GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) free to play?
Yes, GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) is free to play on Steam.
What genre is GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like)?
GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) is a Indie, Game Development game.
Who developed GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like)?
GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) was developed by GameCreator and published by GameCreator.
What platforms does GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like) support?
Available on Steam for Windows.